This actor is part of the ProjectActorFactory.
(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)
The name of the shader cube map that should be used for rendering.
Connects the object to the nearest collision's base matrix. This will cause the object to follow the collision whenever it moves.
The clipping group (GroupClipping) that the object belongs to.
Kills the object if the linked StageSwitch is activated.