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Object Database -- Captain Toad Treasure Tracker v1.3.0

ContentsCategories
  1. ObjectList
  2. SkyList
  3. AreaList
  4. Rails
  5. PlayerList
  6. PlayerMPPlacementList
  7. PlayerPlacementList
  8. CheckPointList
  9. GoalList
  10. VRFocusKeeperList
  11. DemoObjList
  1. Level Features
  2. Stage Parts
  3. Enemies
  4. Items
  5. Areas
  6. Particles
  7. Graphics
  8. Controllers
  9. Cutscenes
  10. Useless

Welcome to the object database for Captain Toad Treasure Tracker v1.3.0. In this section you will find information about every object that can be used in the game. Every object has a brief description. Detailed information about their links, properties and setup can be found on the class pages. It's still a long way from being finished, though.

Keep in mind that the game uses various different factories to construct actors. These are specified by "Creation type" in the table below. Objects that are marked with "Link" can only be used under specific object linking circumstances.

Unknown objectsKnown objectsFinished objectsUnused objectsTotal objects
Relative7.85%0.55%91.61%10.95%100%
Absolute86610041201096

You can also download the latest version of the objects and classes database here:
Download Spotlight databases and raw JSON database (Last updated on 12-03-2022 22:23:12)

Internal nameClass nameNameArchiveCreation type
ObjectList
 AchievementSwitchCheckerAchievementSwitchChecker
Special Bonus Challenge Checker

This object is used to check any miscellaneous bonus challenge conditions. This is done using switches.

MapActor
 AllDeadWatcherAllDeadWatcher
All Enemies Defeated Checker

Checks whether all of its compatible linked objects have been killed/defeated. If so, it will activate a switch.

MapActor
 AutoSwitchActivateAreaAutoSwitchActivateArea
AutoSwitchActivateArea

MapActor
 AutoSwitchBlockWatcherAreaAutoSwitchBlockWatcherArea
AutoSwitchBlockWatcherArea

MapActor
 BazookaTouchLiftPoisonAFixMapParts
Poison Canal Cannon Run -- Poison Layer

The poison layer model from Poison Canal Cannon Run.

MapActor
 BazookaTouchLiftSlidePartsAAssistSlideMapParts
Poison Canal Cannon Run -- Touchstone

The moving Touchstone platform from Poison Canal Cannon Run.

MapActor
 BazookaTouchLiftStepAFixMapParts
Poison Canal Cannon Run -- Main Model

The main model geometry from Poison Canal Cannon Run.

MapActor
 BelieveSignboardEchoPartsAEchoBlockMapParts
Sinister Street Signs -- Footlight Pathway

The semi-invisible Footlight pathway from Sinister Street Signs.

MapActor
 BelieveSignboardEchoPartsBEchoBlockMapParts
Sinister Street Signs -- Slanted Footlight Pathway

The semi-invisible Footlight pathway from Sinister Street Signs. that is slightly slanted.

MapActor
 BelieveSignboardKeyMovePartsAKeyMoveMapParts
Sinister Street Signs -- Moving Cage

The moving cage platform from Sinister Street Signs.

MapActor
 BelieveSignboardKeyMovePartsBKeyMoveMapParts
Sinister Street Signs -- Moving Downward Arrow

The moving arrow sign from Sinister Street Signs that points downwards.

MapActor
 BelieveSignboardKeyMovePartsCKeyMoveMapParts
Sinister Street Signs -- Moving Leftward Arrow

The moving arrow sign from Sinister Street Signs that points leftwards.

MapActor
 BelieveSignboardKeyMovePartsDBelieveSignboardKeyMoveParts
Sinister Street Signs -- Moving Wall

A moving wall that blocks off the entrance to the interior section from Sinister Street Signs.

MapActor
 BelieveSignboardStepFixMapParts
Sinister Street Signs -- Main Model

The main model geometry from Sinister Street Signs.

MapActor
 BelieveSignboardVisiblePartsVisibleSwitchMapParts
Sinister Street Signs -- Interior Cover

The walls that cover the interior from Sinister Street Signs.

MapActor
 BgmPlayObjBgmPlayObj
Start Background Music Object

Plays the specified music track if active.

SoundActor
 BgmRegionChangerBgmRegionChanger
Change Background Music Situation Object

Changes the background music situation. For example, this can swap the playing music channels.

SoundActor
 BgmStopObjBgmStopObj
Stop Background Music Object

Stops the current or specified music track if active.

SoundActor
 BigWheelClockPartClockMapParts
Spinning Starmaze -- Rotator Joint

A hidden joint object that controls the rotating red circles from the DLC level Spinning Starmaze.

MapActor
 BigWheelPlatformFixedMapParts
Spinning Starmaze -- Main Model

The main model geometry from the DLC level Spinning Starmaze.

MapActor
 BigWheelRingFixedMapParts
Spinning Starmaze -- Red Ring

The red rotating ring from the DLC level Spinning Starmaze.

MapActor
 BigWheelWheelGlitterWheelMapParts
Spinning Starmaze -- Rotating Maze

The titutal rotating maze from the DLC level Spinning Starmaze.

MapActor
 BirdBird
Bird

A decorative bird that can be found in a couple of levels. It disappears when approached.

MapActor
 BlockBrickBlockBrick
Brick Block (with Used Block)

A Brick Block that turns into a Used Block when destroyed. Can also spawn a variety of items.

MapActor
 BlockBrickBreakableBlockBrickBreakable
Brick Block (destroyable)

A Brick Block that disappears when destroyed. Can also spawn a variety of items.

MapActor
 BlockEmptyBlockEmpty
Used Block

The block that usually replaces a ?-Block after is has been hit.

MapActor
 BlockHardBlockHard
Rock Block

A gray Brick Block that cannot be distroyed by the player on their own. However, they can be destroyed using other means, such as using a Pickax.

MapActor
 BlockHardWatchAreaBlockHardWatchArea
Destroy Rock Blocks Area

Destroys any of its linked Rock Block (BlockHard) instances when entered.

MapActor
 BlockPowBlockPow
POW Block

A POW Block that can cause damage to compatible adjacent objects and enemies.

MapActor
 BlockPowSilentBlockPow
POW Block without Sounds

A variant of the POW Block that does not play any sounds when used.

MapActor
 BlockQuestionBlockQuestion
?-Block

The infamous ?-Block that can spawn a variety of items. Turns into a Used Block when used.

MapActor
 BlockRailCurve4x4MUnderBlockRail
Mine Cart Track -- Curve (4x4)

One of many Mine Cart Track segments. This one is curved.

MapActor
 BlockRailCurve4x4MUnderPatch13BlockRail
Mine Cart Track -- Curve (4x4, alternate)

An alternate revision of BlockRailCurve4x4MUnder, one of the many Mine Cart track segments.

MapActor
 BlockRailCurve8x8MUnderBlockRail
Mine Cart Track -- Curve (8x8)

One of many Mine Cart Track segments. This one is curved.

MapActor
 BlockRailMoverBlockRailMover
Block Rail Mover

Moves the linked Blocks along the specified rail.

MapActor
 BlockRailSlope4x2MUnderBlockRail
Mine Cart Track -- Slanted (4x2)

One of many Mine Cart Track segments. This one is slanted.

MapActor
 BlockRailSlope4x2MUnderPatch13BlockRail
Mine Cart Track -- Slanted (4x2, alternate)

An alternate version of BlockRailSlope4x2MUnder, one of the many Mine Cart track segments.

MapActor
 BlockRailSlope8x4MUnderBlockRail
Mine Cart Track -- Slanted (8x4)

One of many Mine Cart Track segments. This one is slanted.

MapActor
 BlockRailSlope8x4MUnderPatch13BlockRail
Mine Cart Track -- Slanted (8x4, alternate)

An alternate version of BlockRailSlope8x4MUnder, one of the many Mine Cart track segments.

MapActor
 BlockSolidBlockSolid
Used Block (alternate)

An alternate and unused variant of the Used Block.

MapActor
 BlockadeFreightTrainFixedMapParts
Boo Spotting on the Fright Train -- Short Railing

A short metal railing from Boo Spotting on the Fright Train.

MapActor
 BlockadeFreightTrainLongFixedMapParts
Boo Spotting on the Fright Train -- Long Railing

A long metal railing from Boo Spotting on the Fright Train.

MapActor
 BlockadeHeyhoGardenFixedMapParts
Boo Spotting at Shy Guy Heights -- Blockade

A wide bush that is used as a blockade in Boo Spotting at Shy Guy Heights.

MapActor
 BlueBlockMazeBlockATestSwitchBlock
Up 'n' Down Desert -- Moving Stone Platform (2x1x1)

A moving stone platform from Up 'n' Down Desert that occupies 2x1x1 blocks.

MapLink
 BlueBlockMazeBlockBTestSwitchBlock
Up 'n' Down Desert -- Moving Stone Platform (1x3x1)

A moving stone platform from Up 'n' Down Desert that occupies 1x3x1 blocks.

MapLink
 BlueBlockMazeBlockCTestSwitchBlock
Up 'n' Down Desert -- Moving Stone Parts

A set of multiple moving stone platforms from Up 'n' Down Desert.

MapLink
 BlueBlockMazeBlockDSwitchBlock
Up 'n' Down Desert -- Moving Stone Platform (1x2x1)

A moving stone platform from Up 'n' Down Desert that occupies 1x2x1 blocks.

MapLink
 BlueBlockMazeBlockESwitchBlock
Up 'n' Down Desert -- Moving Stone Platform (1x2x1, duplicate)

A duplicate of BlueBlockMazeBlockD, a moving stone platform from Up 'n' Down Desert.

MapLink
 BlueBlockMazeStepAFixedMapParts
Up 'n' Down Desert -- Main Model

The main model geometry from Up 'n' Down Desert.

MapActor
 BonusShuffleGroupBonusShuffleGroup
Object Placement Randomizer Instance

Marks a placement in space that will be shuffled with other BonusShuffleGroup instances that are linked to the same BonusShuffler instance. After shuffling, the placement will be applied to all linked members.

MapLink
 BonusShufflerBonusShuffler
Object Placement Randomizer

Randomizes the placement of the linked BonusShuffleGroup instances and their members.

MapActor
 BonusStage1CherryStepAFixedMapParts
Coins Galore -- Double Cherry Section Platform A

The non-moving platform found in the Double Cherry section from Coins Galore.

MapActor
 BonusStage1CherryStepBRotateMapParts
Coins Galore -- Double Cherry Section Platform B

The small, rotating platform found in the Double Cherry section from Coins Galore.

MapActor
 BonusStage1CherryStepCRotateMapParts
Coins Galore -- Double Cherry Section Platform C

The large, rotating platform found in the Double Cherry section from Coins Galore.

MapActor
 BonusStage1MainStepAFixedMapParts
Coins Galore -- Main Model

The main model geometry from Coins Galore.

MapActor
 BonusStage1PickaxeStepAFixedMapParts
Coins Galore -- Pickax Section

The Pickax section model from Coins Galore.

MapActor
 BonusStage2CherryStepAFixedMapParts
More Coins Galore -- Double Cherry Section

The Double Cherry section model from More Coins Galore.

MapActor
 BonusStage2PickaxeStepAFixedMapParts
More Coins Galore -- Pickax Section

The Pickax section model from More Coins Galore.

MapActor
 BonusStage3BackHideMapPartsABackHideMapParts
Even More Coins Galore -- Pickax Section Wall Segment

The wall segment from the Pickax section from Even More Coins Galore. It disappears if it would block the camera.

MapActor
 BonusStage3CherryStepAFixMapParts
Even More Coins Galore -- Double Cherry Section

The Double Cherry section model from Even More Coins Galore.

MapActor
 BonusStage3PickaxeStepAFixMapParts
Even More Coins Galore -- Pickax Section

The Pickax section model from Even More Coins Galore.

MapActor
 BossBirdBossBird
Wingo (1st Battle)

The first battle encounter with Wingo, the game's main antagonist.

MapActor
 BossBird1GoldFixedMapParts
Wingo's Watchtower -- Coins Layer

The decorative layer of Coins from Wingo's Watchtower.

MapActor
 BossBird1PullAGateMapParts
Wingo's Watchtower -- Raising Platform A

A medium-sized, raisable platform from Wingo's Watchtower.

MapActor
 BossBird1PullBGateMapParts
Wingo's Watchtower -- Raising Platform B

A raisable platform with an alcove from Wingo's Watchtower.

MapActor
 BossBird1PullCGateMapParts
Wingo's Watchtower -- Raising Platform C

A small, raisable platform from Wingo's Watchtower.

MapActor
 BossBird1PullDGateMapParts
Wingo's Watchtower -- Raising Platform D

A long, raisable platform from Wingo's Watchtower.

MapActor
 BossBird1PullEGateMapParts
Wingo's Watchtower -- Raising Platform E

A raisable platform with a slope from Wingo's Watchtower.

MapActor
 BossBird1PullFGateMapParts
Wingo's Watchtower -- Raising Platform F

A raisable platform with a slope from Wingo's Watchtower.

MapActor
 BossBird1PullGGateMapParts
Wingo's Watchtower -- Raising Platform G

A tiny, raisable platform from Wingo's Watchtower.

MapActor
 BossBird1StepAFixedMapParts
Wingo's Watchtower -- Main Model

The main model geometry from Wingo's Watchtower.

MapActor
 BossBird1StepBFixedMapParts
Wingo's Watchtower -- Tower Roof

The tower roof where Wingo is fought from Wingo's Watchtower.

MapActor
 BossBird2CloudFixedMapParts
Wingo's Whackdown -- Cloud Layer

The cloud layer seen in the background of Wingo's Whackdown.

MapActor
 BossBird2GoldAFixedMapParts
Wingo's Whackdown -- Coins Layer

The decorative layer of Coins from Wingo's Whackdown.

MapActor
 BossBird2RotatePartsATouchRotateParts
Wingo's Whackdown -- Rotating Tower

The rotatable tower floor from Wingo's Whackdown.

MapActor
 BossBird2StepAFixedMapParts
Wingo's Whackdown -- Starting Section

The starting section model from Wingo's Whackdown.

MapActor
 BossBird2StepBFixedMapParts
Wingo's Whackdown -- Second Section

The model for the second section from Wingo's Whackdown.

MapActor
 BossBird2StepCFixedMapParts
Wingo's Whackdown -- Tower Roof

The tower roof where Wingo is fought from Wingo's Whackdown.

MapActor
 BossBird2WindBlockAWindBox
Wingo's Whackdown -- Set of Windboxes (2x3x1)

A set of pushable Windboxes from Wingo's Whackdown.

MapLink
 BossBird2WindBlockBWindBox
Wingo's Whackdown -- Set of Windboxes (2x2x9)

A set of pushable Windboxes from Wingo's Whackdown.

MapLink
 BossBirdCloudFixedMapParts
Wingo's Watchtower -- Cloud Layer

The cloud layer seen in the background of Wingo's Watchtower.

MapActor
 BossBirdDoubleBossBirdDouble
Wingo Duo Member

An individual member of the linked BossBirdDoubleWatcher group. There should be at least one.

MapActor
 BossBirdDoubleWatcherBossBirdDoubleWatcher
Wingo Duo Group

The special boss fight against Wingo and his clone from the DLC level Wingo's Double Trouble.

MapActor
 BossBirdLevel2BossBird
Wingo (2nd fight)

The second encounter with Wingo from Wingo's Whackdown.

MapActor
 BossBirdOpeningBossBirdOpening
Wingo (for Level, 1st Encounter)

A version of Wingo that teleports around the stage and flaps his wings to create gusts of wind. This is for the first encounter in Wingo's Watchtower.

MapLink
 BossBirdOpeningLv2BossBirdOpening
Wingo (for Level, 2nd Encounter)

A version of Wingo that teleports around the stage and flaps his wings to create gusts of wind. This is for the second encounter in Wingo's Whackdown.

MapLink
 BossBirdRailKeeperBossBirdRailKeeper
Wingo Rail Holder

Specifies, holds and controls an individual movement rail for BossBirdOpening.

MapLink
 BossBirdThunderboltBossBirdThunderbolt
Wingo Thunderbolt

A single instance of a thunderbolt that Wingo uses for attacking. It needs to be linked to a BossBirdThunderboltGenerator.

MapLink
 BossBirdThunderboltGeneratorBossBirdThunderboltGenerator
Wingo Thunderbolt Generator

An object that generates and controls Wingo's thunderbolt attacks. It needs to be linked to an instance of Wingo. Valid BossBirdThunderbolt instances need to be linked to this object.

MapLink
 BossBirdWall1BreakMapPartsSwitchOnly
Wingo's Watchtower -- Breakable Wall A

One of the breakable walls found in the area where the player fights Wingo in Wingo's Watchtower.

MapActor
 BossBirdWall2BreakMapPartsSwitchOnly
Wingo's Watchtower -- Breakable Wall B

One of the breakable walls found in the area where the player fights Wingo in Wingo's Watchtower.

MapActor
 BossBirdWall3BreakMapPartsSwitchOnly
Wingo's Watchtower -- Breakable Wall C

One of the breakable walls found in the area where the player fights Wingo in Wingo's Watchtower.

MapActor
 BossBirdWall4BreakMapPartsSwitchOnly
Wingo's Watchtower -- Breakable Wall D

One of the breakable walls found in the area where the player fights Wingo in Wingo's Watchtower.

MapActor
 BossBirdWindCycleAWindRotateParts
Wingo's Watchtower -- Fan

A decorative roof fan from Wingo's Watchtower.

MapActor
 BossFireBossFire
Draggadon

A recurring dragon boss that is encountered several times.

MapActor
 BossFire2StepAFixedMapParts
Draggadon's Revenge -- Main Model 1

Most parts of the main model geometry from Draggadon's Revenge.

MapActor
 BossFire2StepBFixedMapParts
Draggadon's Revenge -- Main Model 2

A small segment of the main model geometry from Draggadon's Revenge.

MapActor
 BossFire2StepCFixedMapParts
Draggadon's Revenge -- Main Model 3

Segment of the upper part of the main model geometry from Draggadon's Revenge.

MapActor
 BossFire2TouchRotatePartsATouchRotateParts
Draggadon's Revenge -- Rotating Shield

A rotatable, protective shield from Draggadon's Revenge.

MapActor
 BossFire2TouchRotatePartsBTouchRotateParts
Draggadon's Revenge -- Rotating Bridge with Shield

A rotatable bridge with a protective shield from Draggadon's Revenge.

MapActor
 BossFire2TouchTransPartsATouchTransParts
Draggadon's Revenge -- Rotating Elevator with Shield

A rotatable elevator with a protective shield from Draggadon's Revenge.

MapLink
 BossFire2WallRockABackHideMapParts
Draggadon's Revenge -- Wall Segment A

A wall segment from Draggadon's Revenge. It disappears if it would block the camera.

MapActor
 BossFire2WallRockBBackHideMapParts
Draggadon's Revenge -- Wall Segment B

A wall segment from Draggadon's Revenge. It disappears if it would block the camera.

MapActor
 BossFire2WallRockCBackHideMapParts
Draggadon's Revenge -- Wall Segment C

A wall segment from Draggadon's Revenge. It disappears if it would block the camera.

MapActor
 BossFire3MagmaKeyMovePartsBossFireMagmaKeyMoveMapParts
Secret of the Golden Realm -- Raising Lava Layer

The raising layer of lava from Secret of the Golden Realm.

MapLink
 BossFire3StepAFixedMapParts
Secret of the Golden Realm -- Lower Section

The parts that make up the lower section from Secret of the Golden Realm.

MapActor
 BossFire3StepBFixedMapParts
Secret of the Golden Realm -- Upper Section

The parts that make up the upper section from Secret of the Golden Realm.

MapActor
 BossFire3TouchBrockAAssistSlideMapParts
Secret of the Golden Realm -- Long Touchstone

A long Touchstone from Secret of the Golden Realm.

MapActor
 BossFire3TouchBrockBAssistSlideMapParts
Secret of the Golden Realm -- Small Touchstone

A small Touchstone with two door frames from Secret of the Golden Realm.

MapActor
 BossFire3TouchBrockCAssistSlideMapParts
Secret of the Golden Realm -- Small Touchstone (duplicate)

A duplicate of BossFire3TouchBrockB, the small Touchstone from Secret of the Golden Realm.

MapActor
 BossFire3TouchBrockDAssistSlideMapParts
Secret of the Golden Realm -- Long Touchstone (duplicate)

A duplicate of BossFireTouchBrockA, the long Touchstone from Secret of the Golden Realm.

MapActor
 BossFire3WallRockABackHideMapParts
Secret of the Golden Realm -- Wall Segment A

A wall segment from Secret of the Golden Realm. It disappears if it would block the camera.

MapActor
 BossFire3WallRockBBackHideMapParts
Secret of the Golden Realm -- Wall Segment B

A wall segment from Secret of the Golden Realm. It disappears if it would block the camera.

MapActor
 BossFire3WallRockCBackHideMapParts
Secret of the Golden Realm -- Wall Segment C

A wall segment from Secret of the Golden Realm. It disappears if it would block the camera.

MapActor
 BossFireDownBossFireDown
Defeated Draggadon

Draggadon after he was defeated.

MapLink
 BossFireKeyMovePartsAAssistStopKeyMoveMapParts
The King of Pyropuff Peak -- Long Moving Wall

A long moving wall from The King of Pyropuff Peak that is meant to be attached to the ground.

MapActor
 BossFireKeyMovePartsBAssistStopKeyMoveMapParts
The King of Pyropuff Peak -- Set of Moving Walls

A set of moving stone walls from The King of Pyropuff Peak.

MapActor
 BossFireKeyMovePartsCAssistStopKeyMoveMapParts
The King of Pyropuff Peak -- Tall Moving Wall

A tall moving wall from The King of Pyropuff Peak that is meant to be attached to a wall.

MapActor
 BossFireMagmaKeyMovePartsBossFireMagmaKeyMoveMapParts
The King of Pyropuff Peak -- Raising Lava Layer

The raising layer of lava from The King of Pyropuff Peak.

MapLink
 BossFireStepFixedMapParts
The King of Pyropuff Peak -- Main Model

The main model geometry from The King of Pyropuff Peak.

MapActor
 BossFireStepBreak1BreakMapPartsSwitchOnly
The King of Pyropuff Peak -- Collapsing Platform A

One of the small, collapsing platforms from The King of Pyropuff Peak.

MapActor
 BossFireStepBreak1Lv2BreakMapPartsSwitchOnly
Draggadon's Revenge -- Collapsing Platform A

One of the small, collapsing platforms from Draggadon's Revenge.

MapActor
 BossFireStepBreak1Lv3BreakMapPartsSwitchOnly
Secret of the Golden Realm -- Collapsing Platform A

One of the small, collapsing platforms from Secret of the Golden Realm.

MapActor
 BossFireStepBreak2BreakMapPartsSwitchOnly
The King of Pyropuff Peak -- Collapsing Platform B

One of the small, collapsing platforms from The King of Pyropuff Peak.

MapActor
 BossFireStepBreak2Lv2BreakMapPartsSwitchOnly
Draggadon's Revenge -- Collapsing Platform B

One of the small, collapsing platforms from Draggadon's Revenge.

MapActor
 BossFireStepBreak2Lv3BreakMapPartsSwitchOnly
Secret of the Golden Realm -- Collapsing Platform B

One of the small, collapsing platforms from Secret of the Golden Realm.

MapActor
 BossFireStepBreak3BreakMapPartsSwitchOnly
The King of Pyropuff Peak -- Collapsing Platform C

One of the small, collapsing platforms from The King of Pyropuff Peak.

MapActor
 BossFireStepBreak3Lv2BreakMapPartsSwitchOnly
Draggadon's Revenge -- Collapsing Platform C

One of the small, collapsing platforms from Draggadon's Revenge.

MapActor
 BossFireStepBreak3Lv3BreakMapPartsSwitchOnly
Secret of the Golden Realm -- Collapsing Platform C

One of the small, collapsing platforms from Secret of the Golden Realm.

MapActor
 BossFireStepBreak4BreakMapPartsSwitchOnly
The King of Pyropuff Peak -- Collapsing Platform D

One of the small, collapsing platforms from The King of Pyropuff Peak.

MapActor
 BossFireTopplePartsBossFireToppleParts
The King of Pyropuff Peak -- Collapsing Pillar

The large, collapsing pillar from The King of Pyropuff Peak.

MapLink
 BossFireWallRockABackHideMapParts
The King of Pyropuff Peak -- Wall Segment A

A wall segment from The King of Pyropuff Peak. It disappears if it would block the camera.

MapActor
 BossFireWallRockBBackHideMapParts
The King of Pyropuff Peak -- Wall Segment B

A wall segment from The King of Pyropuff Peak. It disappears if it would block the camera.

MapActor
 BossFireWallRockCBackHideMapParts
The King of Pyropuff Peak -- Wall Segment C

A wall segment from The King of Pyropuff Peak. It disappears if it would block the camera.

MapActor
 BossMagmaBossMagma
Cookatiel

The bird-like boss from Cookatiel's Sizzling Sprint, a level that is based off Super Mario Odyssey.

MapActor
 BrosMovePointBrosMovePoint
Hammer/Fire Bro Move Point

A point in space that declares where a linked Fire or Hammer Bro will move to.

MapLink
 BullBull
Chargin' Chuck

Large Koopa that wear American football gear. When approached, they charge at the player in a straight path. The player can use this to their advantage as they can kill some enemies or destroy obstacles by doing that.

MapActor
 BushBush
Bush

A decorative green bush that was left over from Super Mario 3D World.

MapActor
 CameraDirectionSwitchOnAreaWatcherCameraDirectionSwitchOnAreaWatcher
CameraDirectionSwitchOnAreaWatcher

MapActor
 CameraShakeCameraShake
Camera Shaker

Causes the camera to shake like an earthquake. It can play particle and sound effects as well.

MapActor
 CameraShakeRandomCameraShakeRandom
Random Camera Shaker

Causes the camera to shake randomly. It can play particle and sound effects as well.

MapActor
 CandlestandCandlestand
Candlestand

A candlestand that may be lit. Fire balls that are shot by Fiery Piranha Plants can be used to ignite the flame.

MapActor
 CandlestandWatcherCandlestandWatcher
Candlestand Checker

An object that activates a switch if all of its linked candlestands are lit.

MapActor
 CheckPointCheckPoint
Crown Chip

A special collectible found in some DLC levels. Collecting one starts a timer and makes a new chip appear. The player must collect the next one before the timer runs out. The last one will unlock the linked Power Star/Crown.

MapActor
 CherryTowerCarpetAFixedMapPartsCarpet
Double Cherry Spires -- Long Carpet

The long carpet platform from Double Cherry Spires.

MapActor
 CherryTowerCarpetBFixedMapPartsCarpet
Double Cherry Spires -- Short Carpet

The short carpet platform from Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsAKeyMoveStartAction
Double Cherry Spires -- Top-left Tower

The tower that is placed in the top-left part of Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsBKeyMoveMapParts
Double Cherry Spires -- Top-right Tower

The tower that is placed in the top-right part of Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsCKeyMoveMapParts
Double Cherry Spires -- Bottom-right Tower

The tower that is placed in the bottom-right part of Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsDKeyMoveMapParts
Double Cherry Spires -- Moving Gates

A set of two moving fence gates from Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsEBreakMapPartsSwitchOnly
Double Cherry Spires -- Barrier

The barrier object that blocks off an entrance from Double Cherry Spires.

MapActor
 CherryTowerKeyMovePartsFKeyMoveMapParts
Double Cherry Spires -- Bottom-left Tower

The tower that is placed in the bottom-left part of Double Cherry Spires.

MapActor
 CherryTowerStepAFixedMapParts
Double Cherry Spires -- Main Model

The main model geometry from Double Cherry Spires.

MapActor
 ChikaChikaBlockChikaChikaBlock
Beep Block

A peculiar block that appears and disappears depending on the rhythm of the background music. It needs to be linked to a ChikaChikaBlockWatcher.

MapLink
 ChikaChikaBlockWatcherChikaChikaBlockWatcher
Beep Block Controller

A controller for all Beep Blocks (ChikaChikaBlock) that are linked to it.

MapActor
 ChikaChikaBrosStepFixMapParts
Beep Block Sky Plaza -- Main Model

The main model geometry from Beep Block Sky Plaza.

MapActor
 ChikuwaBlockChikuwaBlock
Donut Lift

A platform that looks a bit like a donut if viewed from the side. It slowly falls down if the player steps on it. It will reappear after a short amount of time.

MapActor
 ChikuwaFallStepAFixedMapParts
Drop-Road Dash -- Main

The main model geometry from Drop-Road Dash.

MapActor
 ChocolateSparklesEffectObjAreaCube
Particle Effect -- Chocolate Sparkles

A decorative particles effect. This one consists of chocolate sparkles. It can be found in the DLC level Cocoa Meltdown.

MapActor
 ChorobonChorobonHolder
Fuzzy Group

A group of at least one Fuzzy, a black spiky enemy. They will move on a set rail.

MapActor
 CityWorldBuildingAFixedMapParts
Uptown, Downtown -- Bottom-left Building

The smaller building found in the bottom-left portion of Uptown, Downtown.

MapActor
 CityWorldBuildingBFixedMapParts
Uptown, Downtown -- Top-right Building

The huge building found in the top-right portion of Uptown, Downtown.

MapActor
 CityWorldBuildingCFixedMapParts
Uptown, Downtown -- Top-left Building

The very large skyscraper found in the top-left portion of Uptown, Downtown.

MapActor
 CityWorldCoverAVisibleSwitchMapParts
Uptown, Downtown -- Auditorium Cover

The walls that cover the auditorium from Uptown, Downtown.

MapActor
 CityWorldCoverBVisibleSwitchMapParts
Uptown, Downtown -- Underground Cover

The walls that cover most of the underground portion from Uptown, Downtown.

MapActor
 CityWorldCoverCVisibleSwitchMapParts
Uptown, Downtown -- Pipe Cover

The long wall that covers parts of the warp pipe from Uptown, Downtown.

MapActor
 CityWorldFlagFixedMapParts
Uptown, Downtown -- Flag

A decorative flag from Uptown, Downtown.

MapActor
 CityWorldGatePartsAGateMapParts
Uptown, Downtown -- Collapsing Beam

The large beam from Uptown, Downtown that collapses when a switch is activated.

MapActor
 CityWorldGotogotonKeyMoveMapParts
Uptown, Downtown -- Engine

A cube-shaped part of the power plant from Uptown, Downtown.

MapActor
 CityWorldGroundFixedMapParts
Uptown, Downtown -- Streets

The streets model from Uptown, Downtown.

MapActor
 CityWorldGroundSealAFixedMapParts
Uptown, Downtown -- Street Markings

The white street markings from Uptown, Downtown.

MapActor
 CityWorldGroundUnderCityWorldGroundUnderPart
Uptown, Downtown -- Power Plant

The power plant portion from Uptown, Downtown.

MapActor
 CityWorldGroundUnderSealAFixedMapParts
Uptown, Downtown -- Underground Graffiti

The graffiti found in the underground portion of Uptown, Downtown.

MapActor
 CityWorldGroundUnderStepAFixedMapParts
Uptown, Downtown -- Underground Section

The underground section model from Uptown, Downtown.

MapActor
 CityWorldKeyMovePartsAKeyMoveMapParts
Uptown, Downtown -- Moving Beam

The moving steel beam from Uptown, Downtown.

MapActor
 CityWorldLiftAKeyMoveMapParts
Uptown, Downtown -- Green Moving Platform

A green, moving platform found in the underground portion of Uptown, Downtown.

MapActor
 CityWorldLiftBClockMapParts
Uptown, Downtown -- Green Rotating Platform

A green, rotating platform found in the underground portion of Uptown, Downtown.

MapActor
 CityWorldManholeAssistSlideMapParts
Uptown, Downtown -- Touchstone Manhole

The Touchstone manhole from Uptown, Downtown.

MapActor
 CityWorldPoisonAFixedMapParts
Uptown, Downtown -- Poison Layer

The poison layer model from Uptown, Downtown.

MapActor
 CityWorldSeesawPartsASeesawMapParts
Uptown, Downtown -- Small Seesaw Beam

The small seesaw beam platform from Uptown, Downtown.

MapActor
 CityWorldSeesawPartsBSeesawMapParts
Uptown, Downtown -- Long Seesaw Beam

The long seesaw beam platform from Uptown, Downtown.

MapActor
 CityWorldSpotLightFixedMapParts
Uptown, Downtown -- Spotlights

The set of spotlights found in the auditorium from Uptown, Downtown.

MapActor
 CityWorldStepAFixedMapParts
Uptown, Downtown -- City Decoration

A collection of decorative parts from the city portion from Uptown, Downtown. This one consists of billboards, a Taxi, traffic lights, street lamps and more.

MapActor
 CityWorldStepBFixedMapParts
Uptown, Downtown -- Starting Section

The starting section model from Uptown, Downtown.

MapActor
 CityWorldUnderPartsAFixedMapParts
Uptown, Downtown -- Depth Mask below Starting Section

The depth mask that covers the lower portion of the starting section from Uptown, Downtown.

MapActor
 CityWorldUnderPartsBFixedMapParts
Uptown, Downtown -- Depth Mask for Underground Section

The depth mask that covers the underground portion from Uptown, Downtown.

MapActor
 CityWorldUndergroundGlassFixedMapParts
Uptown, Downtown -- Glass Panes

The glass panes from the underground portion of Uptown, Downtown.

MapActor
 ClimbTowerLiftAGateMapParts
No Sleep at Magikoopa Keep -- Moving Tower

The moving tower found on the top of No Sleep at Magikoopa Keep.

MapActor
 ClimbTowerPillarGateMapParts
No Sleep at Magikoopa Keep -- Rotatable Tower

The rotatable tower floor from No Sleep at Magikoopa Keep.

MapActor
 ClimbTowerStepFixMapParts
No Sleep at Magikoopa Keep -- Main Model

The main model geometry from No Sleep at Magikoopa Keep.

MapActor
 ClippingExpanderClippingExpander
Tree Clipping Expander

Expands the clipping information for the linked Tree instance. It was left over from Super Mario 3D World and cannot be used with any other object.

MapLink
 ClockDiscClearPartsClockMapParts
Color Crate Carousel -- Glass Panes

The glass panes from Color Crate Carousel.

MapActor
 ClockDiscClockPartsClockMapParts
Color Crate Carousel -- Rotating Carousel

The titular carousel from Color Crate Carousel.

MapActor
 ClockDiscStepFixMapParts
Color Crate Carousel -- Fixed Platform

The fixed platform that the player starts on from Color Crate Carousel.

MapActor
 CloudFixedMapParts
Background Clouds

Clouds that can be seen in a level's background. Can appear in a variety of models.

MapActor
 CoinCoin
Coin

A generic collectible Coin.

MapActor
 CoinBlowGeneratorCoinBlowGenerator
Falling Coins Spawner

Causes a bunch of falling Coins to spawn once this object appears.

MapActor
 CoinCirclePlacementCoinCirclePlacement
Circle of Coins

Creates a group of Coins that are arranged in a circle.

MapActor
 CoinLineCoinLine
Line of Coins

Creates a group of Coins that are arranged using a set rail.

MapActor
 CoinRailCoinRail
Moving Line of Coins

Creates a group of Coins that move on the specified rail.

MapActor
 CoinStackCoinStack
Coin Stack

A stack of Coins that can be collected by the player.

MapActor
 CoinTransparentCoinChameleon
Invisible Coin

An invisible Coin that can be collected once it is visible.

MapActor
 CollectItemCollectItem
Super Gem

A common collectible that is found in almost every level. The player must usually collect three of them. They can be collected by throwing turnips at them as well.

MapActor
 CommonKinopioBrigadeBaseFixMapParts
Captain Toad's Adventures -- Base Model

The square-shaped base model that is found in every Captain Toad's Adventures level from Super Mario 3D World.

MapActor
 CommonLeafFixedMapParts
Palm Leaves

The leaves of a palm tree. Can be found in some beach-themed levels.

MapActor
 CommonLeafBFixedMapParts
Tree Leaves

The leves of an oak tree. Can be found in various levels.

MapActor
 CountDownTimerCountDownTimer
Countdown Timer

Sets up a timer during which the player needs to finish the level or solve a certain task. Automatically ends the level once it runs out.

MapActor
 CrabCrab
Crab

A decorative crab that is found in some beach-themed levels.

MapActor
 CrawlerCrawler
Ant Trooper

A large ant-like enemy that walks on a set rail. There are several variants of this enemy.

MapActor
 DarknessTrapFallPartsADarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform A

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsBDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform B

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsCDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform C

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsDDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform D

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsEDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform E

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsFDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform F

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsGDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform G

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsHDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform H

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsIDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform I

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsJDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform J

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsKDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform K

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsLDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform L

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsMDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform M

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsNDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform N

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsODarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform O

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsPDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform P

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsQDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform Q

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsRDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform R

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsSDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform S

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsTDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform T

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsUDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform U

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsVDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform V

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapFallPartsWDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Falling Platform W

One of the many falling platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapGasDarknessTrapGas
Ghost Gallery Gambit -- Gas Layer

The moving layer of gas from Ghost Gallery Gambit.

MapActor
 DarknessTrapGasBKeyMoveMapParts
Ghost Gallery Gambit -- Poison Layer

The moving layer of poison from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawADarknessTrapSeesawParts
Ghost Gallery Gambit -- Seesaw Platform A

The short and wide seesaw platform from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawBDarknessTrapSeesawParts
Ghost Gallery Gambit -- Seesaw Platform B

The short seesaw platform from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawCDarknessTrapSeesawParts
Ghost Gallery Gambit -- Seesaw Platform C

The long seesaw platform from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawDDarknessTrapSeesawParts
Ghost Gallery Gambit -- Seesaw Platform D

The long and slim seesaw platform from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawPoleADarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Small Seesaw Scaffold

A small scaffold for seesaw platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapSeesawPoleBDarknessTrapKeyMoveMapParts
Ghost Gallery Gambit -- Large Seesaw Scaffold

A large scaffold for seesaw platforms from Ghost Gallery Gambit.

MapActor
 DarknessTrapStepFixedMapParts
Ghost Gallery Gambit -- Main Model

The main model geometry from Ghost Gallery Gambit.

MapActor
 DarknessTrapTowerDarknessTrapTower
Ghost Gallery Gambit -- Tower

The large tower with Boo portraits from Ghost Gallery Gambit.

MapActor
 DarknessTrapWallABackHideMapParts
Ghost Gallery Gambit -- Wall Segment A

A wall segment from Ghost Gallery Gambit. It disappears if it would block the camera.

MapActor
 DarknessTrapWallBBackHideMapParts
Ghost Gallery Gambit -- Wall Segment B

A wall segment from Ghost Gallery Gambit. It disappears if it would block the camera.

MapActor
 DashPanelDashPanel
Dash Panel

A red, square-shaped panel that gives the player a short boost when touched.

MapActor
 DeadSyncWatcherDeadSyncWatcher
DeadSyncWatcher

MapActor
 DemoBossBirdPositionDemoBossBirdPosition
Wingo Cutscene Placement

Marks the placement of Wingo's introduction cutscene when the player encounters him in a level.

MapLink
 DemoStepAFixedMapParts
Credits Sequence -- Background Palace

A decorative palace that is based on Double Cherry Spires. It appears during the credits sequence.

MapActor
 DemoStepBFixedMapParts
Credits Sequence -- Background Mountains

A set of decorative mountains that can be seen during the credits sequence.

MapActor
 DemoStepCFixedMapParts
Credits Sequence -- Background Battle Tower

A large decorative tower that is based on the sections from Battle Tower Blitz. It appears during the credits sequence.

MapActor
 DemoStepDFixedMapParts
Credits Sequence -- Background Carpet

A decorative flying carpet that can be seen during the credits sequence.

MapActor
 DockingDioramaMoveStepAKeyMoveMapParts
Shifty Shrine -- Left Section

The left portion from the DLC level Shifty Shrine.

MapActor
 DockingDioramaMoveStepBKeyMoveMapParts
Shifty Shrine -- Right Section

The right portion from the DLC level Shifty Shrine.

MapActor
 DockingDioramaMoveStepBCoverVisibleSwitchMapParts
Shifty Shrine -- Right Section Cover

The walls that cover the interior of the right portion from the DLC level Shifty Shrine.

MapActor
 DockingDioramaStepAFixedMapParts
Shifty Shrine -- Main Model

The main model geometry from the DLC level Shifty Shrine.

MapActor
 DokanSideDokan
Warp Pipe (Side Entrance)

A Warp Pipe that can be entered from the side. Transports the player to another linked Dokan object.

MapActor
 DoorLockDoorLock
Door Lock

A large lock that requires a special key to be opened.

MapActor
 DotKinopioDotKinopio
Pixel Toad

The Pixel Toad that has to be found in several levels. It will only appear if the Pixel Toad mode is activated on the level selection screen.

MapActor
 DotKinopioGoalDemoPosDotKinopioGoalDemoPos
Pixel Toad Found Position

Specifies the position of the linking Pixel Toad after it has been collected.

MapLink
 DotRadishDotRadish
Pixel Turnip

MapActor
 DoubleBossBirdDemoCoinsFixedMapParts
Wingo's Double Trouble -- Coins Layer

The layer of Coins from the DLC level Wingo's Double Trouble.

MapActor
 DoubleBossBirdTowerFixedMapParts
Wingo's Double Trouble -- Starting Section

The starting section model from the DLC level Wingo's Double Trouble.

MapActor
 DoubleCherryRuinsCoverVisibleSwitchMapParts
Double Cherry Palace -- Wall Cover

The large wall that covers the interior section from Double Cherry Palace.

MapActor
 DoubleCherryRuinsFloorKeyMoveMapParts
Double Cherry Palace -- Moving Trap-Door

A moving trap-door from Double Cherry Palace.

MapActor
 DoubleCherryRuinsStepAFixMapParts
Double Cherry Palace -- Main Model

The main model geometry from Double Cherry Palace.

MapActor
 DoubleCherryRuinsWallAKeyMoveMapParts
Double Cherry Palace -- Large Moving Wall

A large moving wall that is used to block off the path into the maze section from Double Cherry Palace.

MapActor
 DoubleCherryRuinsWallBKeyMoveMapParts
Double Cherry Palace -- Small Moving Wall

A small moving wall that is used to separate the hedge maze section from Double Cherry Palace.

MapActor
 DoubleCherryRuinsWallCKeyMoveMapParts
Double Cherry Palace -- Moving Exterior Wall

A moving wall that is used to block off the entrance into the interior section from Double Cherry Palace.

MapActor
 DoubleCherryRuinsWallDKeyMoveMapParts
Double Cherry Palace -- Moving Interior Wall

A moving wall used in the interior section from Double Cherry Palace. It is used to block off an entrance.

MapActor
 DoubleCherryRuinsWallEKeyMoveMapParts
Double Cherry Palace -- Moving Gate

A moving gate used in Double Cherry Palace. It is used to block the exit before the goal.

MapActor
 DoubleMarioDoubleMario
Double Cherry

A peculiar Power-Up that creates a clone of the player. The player then controls every instance of themself at once. If one takes damage, the clone will disappear.

MapActor
 DoubleMarioWatcherDoubleMarioWatcher
Double Cherry Controller

If the game is played using one player, this ensures that there is at least one linked Double Cherry available to the player if they did not collect one already.

MapActor
 DoubleZoneFlipKeyMovePartsKeyMoveMapParts
DoubleZoneFlip -- Moving Platform

A moving platform from the unused level DoubleZoneFlip.

MapActor
 DoubleZoneFlipStepAFixMapParts
DoubleZoneFlip -- Starting Section

The starting section model from the unused level DoubleZoneFlip.

MapActor
 DoubleZoneFlipStepBFixMapParts
DoubleZoneFlip -- Appearing Platform

The small platform that appears in the starting section from the unused level DoubleZoneFlip.

MapActor
 DoubleZoneFlipStepCFixMapParts
DoubleZoneFlip -- Goal Section

The goal section model from the unused level DoubleZoneFlip.

MapActor
 DummyBossBirdDummyBossBird
Wingo Dummy

An animated dummy of Wingo, the game's main antagonist. It is used at the beginning of Stumpy Springs Sanctuary.

MapActor
 EffectObjAuroraEffectObjFollowCamera
EffectObjAurora

An unused particle effect that does not seem to display anything notable.

MapActor
 EffectObjBigWheelTrailEffectObj
Particle Effect -- Moving Platform Glitter

A decorative particles effect that consists of glitter that trails behind the moving platform.

MapActor
 EffectObjBonFireGoldEffectObj
Particle Effect -- Golden Flame

A decorative particles effect that consists of a golden flame.

MapActor
 EffectObjBonfireEffectObj
Particle Effect -- Red Flame

A decorative particles effect that consists of a red flame.

MapActor
 EffectObjBonfireBlueEffectObj
Particle Effect -- Blue Flame

A decorative particles effect that consists of a blue flame.

MapActor
 EffectObjBonfireBlueSEffectObj
Particle Effect -- BonfireBlueS

A decorative particles effect that consists of a small blue flame.

MapActor
 EffectObjBonfireSEffectObj
Particle Effect -- BonfireS

A decorative particles effect that consists of a small red flame.

MapActor
 EffectObjBossBirdRainEffectObjBossBirdRainArea
Particle Effect -- Wingo Rain

A decorative particles effect. This one consists of rain. It is used in all levels featuring a fight against Wingo.

MapActor
 EffectObjButterflyEffectObj
Particle Effect -- Butterfly

A decorative particles effect. This one depicts butterflies.

MapActor
 EffectObjCandleFireEffectObj
Particle Effect -- Candle Fire

A decorative particles effect that consists of a small candle fire.

MapActor
 EffectObjChocolateBubblesEffectObj
Particle Effect -- Chocolate Bubbles

A decorative particles effect that consists of chocolate bubbles. It is used in the DLC level Cocoa Meltdown.

MapActor
 EffectObjChocolateFountainCoveredEffectObj
Particle Effect -- Blocked Chocolate Geyser

A decorative particles effect that consists of chocolate splashes and bubbles. It is used in the DLC level Cocoa Meltdown.

MapActor
 EffectObjChocolateFountainSteamEffectObj
Particle Effect -- Chocolate Geyser Steam

A decorative particles effect that consists steam. It is used in the DLC level Cocoa Meltdown.

MapActor
 EffectObjChorobonCollideEffectObjChorobonCollide
Particle Effect -- Colliding Fuzzy Smoke

A decorative particles effect that consists of black smoke clouds. It is used in the DLC level Spinning Starmaze.

MapActor
 EffectObjConeSteamEffectObj
Particle Effect -- Chocolate Cone Steam

A decorative particles effect that consists of steam which occasionally "erupts". It looks similar to the chocolate cone steam from the DLC level Cocoa Meltdown.

MapActor
 EffectObjCityWorldPoisonAEffectObj
Particle Effect -- New Donk City Poison Haze

A decorative particles effect. This one consists of poisonous haze. It is used in Uptown, Downtown.

MapActor
 EffectObjCityWorldSteamEffectObj
Particle Effect -- New Donk City Smoke

A decorative particles effect. This one consists of smoke clouds that appear from the ground. It is used in Uptown, Downtown.

MapActor
 EffectObjCloudEffectObjAreaCube
Particle Effect -- Cloud A

A decorative particles effect that consists of thick clouds and occasional gusts of wind.

MapActor
 EffectObjCloud2EffectObjAreaCube
Particle Effect -- Cloud B

A decorative particles effect that consists of thick clouds and occasional gusts of wind.

MapActor
 EffectObjDecorationSearchLightEffectObj
Particle Effect -- Searchlights

A decorative particles effect that consists of searchlights. It is used in the level Clear Pipe Puzzleplex

MapActor
 EffectObjDiamondDustEffectObj
Particle Effect -- Diamond Dust

A decorative particles effect. This one shows diamond dust particles. It is found in Secret of the Inverted Pyramid.

MapActor
 EffectObjDockingBonfireBlueEffectObj
Particle Effect -- Shifty Shrine Blue Flame

A decorative particles effect. This is a blue flame that can be found in the DLC level Shifty Shrine.

MapActor
 EffectObjDockingBonfireRedEffectObj
Particle Effect -- Shifty Shrine Red Flame

A decorative particles effect. This is a red flame that can be found in the DLC level Shifty Shrine.

MapActor
 EffectObjDockingDioramaMoveEffectObj
Particle Effect -- Moving Shifty Shrine Dust

A decorative particles effect. This one consists of the dust clouds that appear in the DLC level Shifty Shrine.

MapActor
 EffectObjDustEffectObjAreaCube
Particle Effect -- Subtle Dust

A decorative particles effect that consists of subtle dust particles.

MapActor
 EffectObjFairyPowderEffectObj
Particle Effect -- Fairy Dust

A decorative particles effect that consists of sparkling fairy dust.

MapActor
 EffectObjFireflyEffectObjAreaCube
Particle Effect -- Fireflies

A decorative particles effect that consists of fireflies.

MapActor
 EffectObjFireflyLEffectObj
Particle Effect -- Fireflies Cube

A decorative particles effect that consists of many fireflies.

MapActor
 EffectObjFireworksLoopEffectObj
Particle Effect -- Fireworks

A decorative particles effect. This one consists of fireworks.

MapActor
 EffectObjGoalIncidentLightEffectObj
Particle Effect -- Incident Light Marker

A decorative particles effect that consists of incident light that is meant to mark an important spot.

MapActor
 EffectObjGoalMarkSandWorldEffectObj
Particle Effect -- Pyramid Light

A decorative particles effect. This one consists of light that is used to mark an important spot. It is found in Secret of the Inverted Pyramid.

MapActor
 EffectObjHazeEffectObjAreaCube
Particle Effect -- Haze Dust

A decorative particles effect that consists of haze dust.

MapActor
 EffectObjIcePillarAChillEffectObj
Particle Effect -- Cold Clouds A

A decorative particles effect that consists frozen air. It is found in Secret of the Inverted Pyramid.

MapActor
 EffectObjIcePillarBChillEffectObj
Particle Effect -- Cold Clouds B

A decorative particles effect that consists frozen air. It is found in Secret of the Inverted Pyramid.

MapActor
 EffectObjIcePillarCChillEffectObj
Particle Effect -- Cold Clouds C

A decorative particles effect that consists frozen air. It is found in Secret of the Inverted Pyramid.

MapActor
 EffectObjIcePillarDChillEffectObj
Particle Effect -- Cold Clouds D

A decorative particles effect that consists frozen air. It is found in the ending cutscene where Captain Toad discovers Tostarena.

MapActor
 EffectObjIcePillarDChillFarEffectObj
Particle Effect -- Far-Clipped Cold Clouds D

A decorative particles effect that consists frozen air. It is found in the ending cutscene where Captain Toad discovers Tostarena.

MapActor
 EffectObjIncidentLightEffectObj
Particle Effect -- Incident Light

A decorative particles effect that consists of incident light.

MapActor
 EffectObjIncidentLightAreaEffectObjAreaCube
Particle Effect -- Incident Lights

A decorative particles effect that consists of several incident lights.

MapActor
 EffectObjLavaWorldBubblesEffectObj
Particle Effect -- Luncheon Kingdom Lava Bubbles

A decorative particles effect. This one consists of lava bubbles. It is used in the level Cookatiel's Sizzling Sprint.

MapActor
 EffectObjLavaWorldBubblesMoundEffectObj
Particle Effect -- Luncheon Kingdom Lava Mound Bubbles

A decorative particles effect. This one consists of lava bubbles that are meant to be placed on a mound. It is used in the level Cookatiel's Sizzling Sprint.

MapActor
 EffectObjLongExpressSmokeEffectObjLongExpress
Particle Effect -- Star Express Smoke

A decorative particles effect. This one consists of smoke. It is used in the level Blizzard on the Star Express.

MapActor
 EffectObjLongExpressSnowEffectObj
Particle Effect -- Star Express Snowfall

A decorative particles effect. This one consists of falling snow. It is used in the level Blizzard on the Star Express.

MapActor
 EffectObjLongExpressSteamEffectObj
Particle Effect -- Star Express Steam

A decorative particles effect. This one consists of engine steam. It is used in the level Blizzard on the Star Express.

MapActor
 EffectObjNukkunTruckSplashEffectObj
Particle Effect -- Mine Cart Lava Splash

A decorative particles effect. This one shows splashing lava bubbles. It is used in the DLC level Mine Cart Scalding Scaffold.

MapActor
 EffectObjRainEffectObjAreaCube
Particle Effect -- Rain

A decorative particles effect. This one consists of rain.

MapActor
 EffectObjRevolverRuinsBridgeHintEffectObj
Particle Effect -- Walleye Tumble Temple Crumbling Bridge Dust

A decorative particles effect that consists of crumbling bridge dust. It is used in the level Walleye Tumble Temple.

MapActor
 EffectObjRouteDokanRippleWaterEffectObj
Particle Effect -- Clear Pipe Ripples

A decorative particles effect that consists of ripples for Clear Pipes that are placed in water.

MapActor
 EffectObjSandCloudEffectObj
Particle Effect -- Red Sand Clouds

A decorative particles effect that consists of red sand clouds.

MapActor
 EffectObjSaucepanBoilEffectObj
Particle Effect -- Boiling Giant Pot

A decorative particles effect. This one consists boiling steam. It is used in the level Cookatiel's Sizzling Sprint.

MapActor
 EffectObjScreenLensFlareRightEffectObjFollowCamera
Particle Effect -- Top-right Screen Lens Flare

A decorative lens flare effect that appears in the top right portion of the player's screen.

MapActor
 EffectObjShipwreckBreakEffectObj
Particle Effect -- Goomba Galleon Wooden Debris

A decorative particles effect that consists of wooden debris. It is used in the DLC level Goomba Galleon.

MapActor
 EffectObjShipwreckDokanRippleEffectObj
Particle Effect -- Goomba Galleon Pipe Ripples

A decorative particles effect that consists of ripples for Warp Pipes that are placed in water. It is used in the DLC level Goomba Galleon.

MapActor
 EffectObjShipwreckDropEffectObjAreaCube
Particle Effect -- Goomba Galleon Droplets

A decorative particles effect that consists of droplets from the DLC level Goomba Galleon.

MapActor
 EffectObjShipwreckSandEffectObjAreaCube
Particle Effect -- Goomba Galleon Sand Wind

A decorative particles effect that consists of sand dust. It is used in the DLC level Goomba Galleon.

MapActor
 EffectObjShipwreckSplashEffectObj
Particle Effect -- Goomba Galleon Splash

A decorative particles effect that consists of splashing water. It is used in the DLC level Goomba Galleon when the prow collapses.

MapActor
 EffectObjSnowDomeEffectObj
Particle Effect -- Snow Globe Dust

A decorative particles effect that consists of glittering snow globe dust.

MapActor
 EffectObjSnowfallEffectObjAreaCube
Particle Effect -- Snowfall

A decorative particles effect that consists of falling snow.

MapActor
 EffectObjSparksEffectObjAreaCube
Particle Effect -- Red Lava Sparks

A decorative particles effect that consists of red lava sparks.

MapActor
 EffectObjSparksBlueEffectObjAreaCube
Particle Effect -- Blue Lava Sparks

A decorative particles effect that consists of blue lava sparks.

MapActor
 EffectObjStarlitSkyEffectObjFollowCamera
Particle Effect -- Shooting Stars A

A decorative particles effect that shows shooting stars.

MapActor
 EffectObjStarlitSkyAllEffectObjFollowCamera
Particle Effect -- Shooting Stars B

A decorative particles effect that shows shooting stars.

MapActor
 EffectObjThunderEffectObj
Particle Effect -- Thunder

A decorative particles effect. This one consists of thunderbolts that appear in the background of Wingo's Whackdown.

MapActor
 EffectObjUnderGroundChillEffectObj
Particle Effect -- Cold Underground Air

A decorative particles effect. This one consists of cold air clouds that decorate the lower portion from the level Secret of the Inverted Pyramid.

MapActor
 EffectObjWatchYourStepStageSnowfallEffectObj
Particle Effect -- Biddybud Snow Stroll Snowfall

A decorative particles effect. This one consists of falling snow. It is used in the level Biddybud Snow Stroll.

MapActor
 EffectObjWaterBubblesAreaEffectObjAreaCube
Particle Effect -- Water Bubbles

A decorative particles effect. This one consists of water bubbles.

MapActor
 EffectObjWaterFallWorldBirdsEffectObj
Particle Effect -- Cascade Kingdom Birds

A decorative particles effect. This is one consists of many birds that fly in the background of the map. It is used in Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldCameraWaterDropEffectObj
Particle Effect -- Cascade Kingdom Camera Water Drops

A decorative particles effect. This consists of water drops that cover the player's screen. It is used in Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldFossilAreaSplashAEffectObj
Particle Effect -- Cascade Kingdom Large Fossil Section Splash A

A decorative particles effect. This is one of many water splash effects that are used in the large fossil section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldFossilAreaSplashBEffectObj
Particle Effect -- Cascade Kingdom Large Fossil Section Splash B

A decorative particles effect. This is one of many water splash effects that are used in the large fossil section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldFossilAreaSplashCEffectObj
Particle Effect -- Cascade Kingdom Large Fossil Section Splash C

A decorative particles effect. This is one of many water splash effects that are used in the large fossil section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldFossilAreaSplashDEffectObj
Particle Effect -- Cascade Kingdom Large Fossil Section Splash D

A decorative particles effect. This is one of many water splash effects that are used in the large fossil section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldRayEffectObj
Particle Effect -- Cascade Kingdom Sunray

A decorative particles effect. This is the ray of sunlight that appears in the intermission section of Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldRockLongAreaSplashAEffectObj
Particle Effect -- Cascade Kingdom Large Waterfall Section Splash A

A decorative particles effect. This is one of many water splash effects that are used in the large waterfall section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldRockLongAreaSplashBEffectObj
Particle Effect -- Cascade Kingdom Large Waterfall Section Splash B

A decorative particles effect. This is one of many water splash effects that are used in the large waterfall section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldRockLongAreaSplashCEffectObj
Particle Effect -- Cascade Kingdom Large Waterfall Section Splash C

A decorative particles effect. This is one of many water splash effects that are used in the large waterfall section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldValleyAreaSplashAEffectObj
Particle Effect -- Cascade Kingdom Waterfall Valley Splash A

A decorative particles effect. This is one of many water splash effects that are used in the waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldValleyAreaSplashBEffectObj
Particle Effect -- Cascade Kingdom Waterfall Valley Splash B

A decorative particles effect. This is one of many water splash effects that are used in the waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldValleyAreaSplashCEffectObj
Particle Effect -- Cascade Kingdom Waterfall Valley Splash C

A decorative particles effect. This is one of many water splash effects that are used in the waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWaterFallWorldValleyAreaSplashDEffectObj
Particle Effect -- Cascade Kingdom Waterfall Valley Splash D

A decorative particles effect. This is one of many water splash effects that are used in the waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 EffectObjWindFlowerEffectObjAreaCube
Particle Effect -- Flower Blossoms Breeze

A decorative particles effect. This one consists of flower blossoms.

MapActor
 EffectObjWindGrassEffectObjAreaCube
Particle Effect -- Grass Breeze

A decorative particles effect. This one consists of a grass breeze.

MapActor
 EffectObjWindGrassVREffectObjAreaCube
Particle Effect -- Grass Breeze for VR Menu

A decorative particles effect. This one consists of a grass breeze. It is used in the VR menu.

MapActor
 EffectObjWindSakuraEffectObjAreaCube
Particle Effect -- Cherry Blossoms Breeze

A decorative particles effect. This one consists of cherry blossoms. It is found in the DLC level Shifty Shrine.

MapActor
 EffectObjWindSandEffectObjAreaCube
Particle Effect -- Sand Breeze

A decorative particles effect. This one consists of a sand breeze.

MapActor
 EnemyBattleBridgeAGateMapParts
Battle Tower Blitz -- Collapsing Bridge

The bridge that is found in several sections of Battle Tower Blitz. Collapses when a switch is activated.

MapActor
 EnemyBattleDoorKeyMoveMapParts
Battle Tower Blitz -- Fire Bros. Section Door

A semi-hidden door that appears in the Fire Bros. section of Battle Tower Blitz.

MapActor
 EnemyBattleMagmaFixedMapParts
Battle Tower Blitz -- Hammer Bros. Section Lava Layer

The lava layer from the Hammer Bros. section in Battle Tower Blitz.

MapActor
 EnemyBattleShieldAAssistSlideMapParts
Battle Tower Blitz -- Touchstone Shield

A Touchstone that can be used as a protective shield. It is used in the Fire Bros. section of Battle Tower Blitz.

MapActor
 EnemyBattleStepAFixedMapParts
Battle Tower Blitz -- Starting Section

The starting section from Battle Tower Blitz.

MapActor
 EnemyBattleStepBFixedMapParts
Battle Tower Blitz -- Fire Bros. Section

The section where the player fights several Fire Bros. in Battle Tower Blitz.

MapActor
 EnemyBattleStepCFixedMapParts
Battle Tower Blitz -- Magikoopa Section

The section where the player fights several Magikoopas in Battle Tower Blitz.

MapActor
 EnemyBattleStepDFixedMapParts
Battle Tower Blitz -- Toad Brigade Section

The section where the player meets the Toad Brigade in Battle Tower Blitz.

MapActor
 EnemyBattleStepEFixedMapParts
Battle Tower Blitz -- Hammer Bros. Section

The section where the player fights several Hammer Bros. in Battle Tower Blitz.

MapActor
 EnemySpawnerEnemySpawner
Boo Spawner Group

A group that spawns Boos or Big Boos at the linked SpawnerPoint instances. All of them appear when a switch gets activated. Defeating all of them will activate another switch.

MapActor
 FadingPickupFadingPickup
Star Shard (unused Variant)

An earlier unused version of the collectible Star/Crown Chips from the DLC. Unlike the used ones, the "Panic" music will play once the first chip is collected.

MapActor
 FallDurianGeneratorFallDurianGenerator
Falling Durian Spawner

Generates falling durian fruits that act as an obstacle for the player.

MapActor
 FallFireBallGeneratorFallFireBallGenerator
Falling Fireball Spawner

Generates falling fire balls that act as an obstacle for the player.

MapActor
 FallRockGeneratorFallRockGenerator
Falling Debris Spawner

Generates falling rocks that act as an obstacle for the player.

MapActor
 FireBrosFireBros
Fire Bro

A Fire Bro that throws fire balls at the player. Hops around its linked BrosMovePoint instances.

MapActor
 FishFishColony
Fish Group

A group of swimming fish that is used as decoration in underwater levels. The swimming perimeter is specified by its linked FishSwimArea.

MapActor
 FlowerCactusFlowerCactus
Cactus

A destroyable cactus flower that was left over from Super Mario 3D World.

MapActor
 FlowerRhythmFlowerRhythm
Flower

A decorative flower that bounces slightly.

MapActor
 FogRequesterFogRequester
Fog

Renders a post fog effect.

DesignActor
 FreightTrainConveyerPartsAConveyorMapParts
Fright Train Flight -- Railway

The moving railway seen in the background of Fright Train Flight.

MapActor
 FreightTrainKeyMovePartsAKeyMoveMapParts
Fright Train Flight -- Empty Car

The car that does not carry any fright from Fright Train Flight.

MapActor
 FreightTrainKeyMovePartsBKeyMoveMapParts
Fright Train Flight -- Boxes Car

the car that carries several boxes from Fright Train Flight.

MapActor
 FreightTrainKeyMovePartsCKeyMoveMapParts
Fright Train Flight -- Starting Car

The car that the player starts on from Fright Train Flight.

MapActor
 FreightTrainKeyMovePartsDKeyMoveMapParts
Fright Train Flight -- Train Wheels

A set of two wheels that is used for the train cars from Fright Train Flight.

MapActor
 FreightTrainStepLongExpressStepTop
Fright Train Flight -- Locomotive

The locomotive from Fright Train Flight.

MapActor
 FreightTrainStepCoverVisibleSwitchMapParts
Fright Train Flight -- Locomotive Cover

The roof that covers the interior of the locomotive from Fright Train Flight.

MapActor
 FreshRuinsGrassAFixedMapParts
Mushroom Mesa -- Grass Layer

The layer of grass blades from Mushroom Mesa.

MapActor
 FreshRuinsStepFixedMapParts
Mushroom Mesa -- Main Model

The main model geometry from Mushroom Mesa.

MapActor
 FreshRuinsTouchPartsAAssistSlideMapParts
Mushroom Mesa -- Touchstone A

A rectangular Touchstone featuring a small interior. It's used as an elevator in Mushroom Mesa.

MapActor
 FreshRuinsTouchPartsBAssistSlideMapParts
Mushroom Mesa -- Touchstone B

A long Touchstone from Mushroom Mesa featuring a large gap that can be stood on.

MapActor
 FreshRuinsTouchPartsCAssistSlideMapParts
Mushroom Mesa -- Touchstone C

A long Touchstone from Mushroom Mesa featuring a large alcove that can be stood in.

MapActor
 FreshRuinsTouchPartsDAssistSlideMapParts
Mushroom Mesa -- Touchstone D

A long, slanted Touchstone from Mushroom Mesa.

MapActor
 GabonGabon
Spike

A Koopa that throws spiked balls or bars from withing their mouths.

MapActor
 GabonStairsDoorKeyMoveMapParts
Windup Stairs -- Gate

The gate that blocks the entrance to the Power Star from Windup Stairs.

MapActor
 GabonStairsGlassFixMapParts
Windup Stairs -- Glass Panes

A set of glass panes that cover the walls from Windup Stairs.

MapActor
 GabonStairsKeyMovePartsAKeyMoveMapParts
Windup Stairs -- Right Moving Parts

The moving platforms that make up the righthand portion of Windup Stairs.

MapActor
 GabonStairsKeyMovePartsBKeyMoveMapParts
Windup Stairs -- Left Moving Parts

The moving platforms that make up the lefthand portion of Windup Stairs.

MapActor
 GabonStairsScrewFixMapParts
Windup Stairs -- Turnkey

The rotating turnkey from Windup Stairs.

MapActor
 GabonStairsStepFixMapParts
Windup Stairs -- Main Model

The main model geometry from Windup Stairs.

MapActor
 GameOverStepAFixMapParts
Game Over Cave -- Main Model

The main model geometry from the Game Over Cave.

MapActor
 GatherItemGatherItem
Collectable Power Moon

The earliest unused version of CheckPoint. This appears as a collectable Power Moon. Should be linked to a GatherItemWatcher.

MapActor
 GatherItemWatcherGatherItemWatcher
Collectable Power Moon Checker

The earliest unused version of the Crown Shards that are found in the DLC. Unlike the final variant, all of the collectibles will be present and there is no timer. Collecting them does nothing.

MapActor
 GettonGettonHolder
Stumper Group

A group of Stumpers, block-shaped wood enemies that move on a set rail.

MapActor
 GettonForestCollectItemFixedMapParts
Crown Capture in Wandering Woods -- Main Model

The main model geometry from the DLC level Crown Capture in Wandering Woods.

MapActor
 GettonForestPoisonAFixedMapParts
Midnight in the Wandering Woods -- Poison Layer

The poison layer model from Midnight in the Wandering Woods.

MapActor
 GettonForestStepAFixMapParts
Midnight in the Wandering Woods -- Main Model

The main model geometry from Midnight in the Wandering Woods.

MapActor
 GettonWatcherGettonWatcher
Stumper Group Synchronizer

Synchronizes the jumping of all linked Stumper Groups. In other words, if the player collides with one Stumper, all of them will jump at once.

MapActor
 GhostPlayerMaze1StepFixMapParts
Mummy-Me Maze -- Main Model

The main model geometry from Mummy-Me Maze.

MapActor
 GhostPlayerMaze3StepBFixMapParts
Mummy-Me Maze Forever -- Blue Room

The blue template room model from Mummy-Me Maze Forever.

MapActor
 GhostPlayerMaze3StepCFixMapParts
Mummy-Me Maze Forever -- Green Room

The green template room model from Mummy-Me Maze Forever.

MapActor
 GhostPlayerMaze3StepDFixMapParts
Mummy-Me Maze Forever -- Purple Room

The purple template room model from Mummy-Me Maze Forever.

MapActor
 GhostPlayerMaze3StepEFixMapParts
Mummy-Me Maze Forever -- Crown Room

The final room from Mummy-Me Maze Forever that houses the crown.

MapActor
 GoalItemGoalItem
Power Star

The Power Star that has to be collected at the end of most levels. It may also appear using different models.

MapLink
 GoalItemChocolateBoxEffectObj
Particle Effect -- Crown Cage Glittering

A decorative particles effect. This one consists of glittering sparkles. It is used in the DLC level Cocoa Meltdown.

MapActor
 GoalPedestralGoalPedestral
Power Star Pedestral

A square-shaped stone pedestral where the Power Star is usually found in most levels.

MapActor
 GrassBush
Grass

Decorative grass that was left over from Super Mario 3D World.

MapActor
 GrassControlGrassControl
GrassControl

MapActor
 GreenStarGreenStar
Green Star

A collectible Green Star that originally appeared in Super Mario 3D World. It is leftover in this game, but it simply disappears when collected. It can be constructed using SinkedItem or WoodBox.

MapLink
 GroundFixedMapParts
Background Ground

The ground that can be seen in a level's background. Can appear in a variety of models.

MapActor
 GroupClippingGroupClipping
Clipping Group

Enables clipping for all compatible linked objects if at least one of these objects has valid clipping.

MapLink
 GroupClippingDummyTargetGroupClippingDummyTarget
Clipping Group Dummy Target

A dummy object that can be linked to a Clipping Group. The larger the target is, the greater the clipping perimeter gets.

MapActor
 GroupSupportFreezeSyncGroupSupportFreezeSync
Synchronized Pointer Freeze Group

If at least one compatible linked object is being freezed, all other linked objects will be freezed as well.

MapLink
 GroupViewGroupView
View Group

A group of objects that should be rendered if the player is inside the linking ViewCtrlArea.

MapLink
 GuideAppearPointGuideAppearPoint
GuideAppearPoint

MapActor
 GuideGameWindowPointGuideGameWindowPoint
GuideGameWindowPoint

MapActor
 HacchinHacchin
Stingby

An unused bee-like enemy that was left over from Super Mario 3D World.

MapActor
 HammerBrosHammerBros
Hammer Bro

A Hammer Bro that throws hammers at the player. It hops around its linked BrosMovePoint instances.

MapActor
 HammerBrosAllDeadWatcherHammerBrosAllDeadWatcher
All Hammer Bros. Defeated Checker

Kills itself if all linked Hammer Bros. have been defeated. Should be linked to an AllDeadWatcher instance.

MapActor
 HeyhoHeyho
Blue Shy Guy

A blue Shy Guy that stands in a fixed position. It alters its point of view by iterating through its linked HeyhoWatchPoint instances.

MapActor
 HeyhoDarknessCoverAVisibleSwitchMapParts
Shy Guy Shadow Den -- Power Star Room Cover

The ceiling that covers the Power Star room from Shy Guy Shadow Den.

MapActor
 HeyhoDarknessCoverBVisibleSwitchMapParts
Shy Guy Shadow Den -- Key Room Cover

The ceiling that covers the Key room from Shy Guy Shadow Den.

MapActor
 HeyhoDarknessGhostStepFixedMapParts
Boo Spotting at Shadow Den -- Main Model

The main model geometry from the DLC level Boo Spotting at Shadow Den.

MapActor
 HeyhoDarknessStepAFixMapParts
Shy Guy Shadow Den -- Main Model

The main model geometry from Shy Guy Shadow Den.

MapActor
 HeyhoGardenBridgeTouchRotateParts
Shy Guy Heights -- Rotating Bridge

The T-shaped rotating bridge from Shy Guy Heights.

MapActor
 HeyhoGardenLeafAFixedMapParts
Shy Guy Heights -- Hanging Banners

A set of hanging banners from Shy Guy Heights.

MapActor
 HeyhoGardenStepAFixedMapParts
Shy Guy Heights -- Main Model

The main model geometry from Shy Guy Heights.

MapActor
 HeyhoRailHeyhoRail
Red Shy Guy

A red Shy Guy that moves on a set rail.

MapActor
 HeyhoWatchPointHeyhoWatchPoint
Blue Shy Guy Watch Point

A blue Shy Guy uses one or more of these points to alter their point of view.

MapLink
 IllustItemIllustItem
Stamp

A collectable Stamp that originally appeared in Super Mario 3D World. It is leftover in this game, but it simply disappears when collected. It can be constructed using SinkedItem.

MapLink
 KameckKameck
Magikoopa

Wizard-like Koopas that move on a set rail. They will cast spells that can damage the player.

MapActor
 KillerLauncherKillerLauncher
Bullet Bill Blaster

A black cannon that generates Bullet Bills, black rocket-like enemies that will fly in a straight path.

MapActor
 KillerSearchLauncherKillerLauncher
Bull's-Eye Bill Blaster

A red cannon that generates Bull's-Eye Bills, a variant of Bullet Bills that will home on to the player when approached.

MapActor
 KillerTouchBlockMagmaFixMapParts
Bullet Bill's Touchy Trials -- Lava Layer

The lava layer model from Bullet Bill's Touchy Trials.

MapActor
 KillerTouchBlockStepFixMapParts
Bullet Bill's Touchy Trials -- Main Model

The main model geometry from Bullet Bill's Touchy Trials.

MapActor
 KillerTouchBlockTouchSlidePartsAAssistSlideMapParts
Bullet Bill's Touchy Trials -- Small Touchstone

A small, cube-shaped Touchstone from Bullet Bill's Touchy Trials.

MapActor
 KillerTouchBlockTouchSlidePartsBAssistSlideMapParts
Bullet Bill's Touchy Trials -- Small Touchstone with Alcove

A small, cube-shaped Touchstone featuring an alcove from Bullet Bill's Touchy Trials.

MapActor
 KillerTouchBlockTouchSlidePartsCAssistSlideMapParts
Bullet Bill's Touchy Trials -- Large Touchstone with Alcove

A large Touchstone featuring an alcove from Bullet Bill's Touchy Trials.

MapActor
 KillerTouchBlockTouchSlidePartsDAssistSlideMapParts
Bullet Bill's Touchy Trials -- Large Touchstone

A large Touchstone from Bullet Bill's Touchy Trials.

MapActor
 KinokoOneUpKinokoOneUp
1-Up Mushroom

A green mushroom that grants the player another life when collected.

MapActor
 KinokoSuperKinokoSuper
Super Mushroom

A red mushroom that causes Small Toad to turn into Big Toad.

MapActor
 KinokoTreasureKinokoTreasure
Gold Mushroom

A Golden Mushroom that grants 50 Coins when collected. In some levels, it is a secondary objective to collect one.

MapActor
 KinopicoDanceNpcKinopicoDanceNpc
Happy Toadette

An NPC-variant of Toadette who jumps around happily.

MapActor
 KinopioBrigadeConveyorPartsConveyerMapParts
Captain Toad Gets Thwomped -- Conveyor Belt

A conveyor belt segment from Captain Toad Gets Thwomped, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeConveyorStepAFixMapParts
Captain Toad Gets Thwomped -- Main Model

The main model geometry from Captain Toad Gets Thwomped, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeInfernoCloudStepFixMapParts
Captain Toad's Fiery Finale -- Cloud Platform

A square-shaped cloud platform from Captain Toad's Fiery Finale, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeInfernoStepAFixMapParts
Captain Toad's Fiery Finale -- Main Model

The main model geometry from Captain Toad's Fiery Finale, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeRotateRoomStepAFixMapParts
Captain Toad Takes a Spin -- Main Model

The main model geometry from Captain Toad Takes a Spin, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeRotateRoomStepACoverFixMapParts
Captain Toad Takes a Spin -- Cover

The large black cube that covers the level model from Captain Toad Takes a Spin, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeTentenStepFixMapParts
Captain Toad Goes Forth -- Main Model

The main model geometry from Captain Toad Goes Forth, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeTeresaAssistBlockAAssistSlideMapParts
Captain Toad Plays Peek-a-Boo -- Small Touchstone

A small Touchstone platform from Captain Toad Plays Peek-a-Boo, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeTeresaAssistBlockBAssistSlideMapParts
Captain Toad Plays Peek-a-Boo -- Large Touchstone

A large Touchstone platform from Captain Toad Plays Peek-a-Boo, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeTeresaStepAFixMapParts
Captain Toad Plays Peek-a-Boo -- Main Model

The main model geometry from Captain Toad Plays Peek-a-Boo, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeWaterBoardAKeyMoveMapParts
Captain Toad Makes a Splash -- Small Floater Board

A small floater board platform from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeWaterBoardBKeyMoveMapParts
Captain Toad Makes a Splash -- Floater Board Parts

A set of floater board platforms from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeWaterBoardCKeyMoveMapParts
Captain Toad Makes a Splash -- Long Floater Board

A long floater board platform from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeWaterCubeKeyMoveMapParts
Captain Toad Makes a Splash -- Water Model

The cubic water model from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeWaterStepAFixMapParts
Captain Toad Makes a Splash -- Main Model

The main model geometry from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioBrigadeZMaskFixMapParts
Captain Toad Makes a Splash -- Depth Mask

The depth mask model from Captain Toad Makes a Splash, a Super Mario 3D World level that was left over in the files.

MapActor
 KinopioMemberNpcKinopioMemberNpc
Toad Brigade Member

One of the Toad Brigade members. Can give the player a variety of different items.

MapActor
 KinopioMemberNpcItemKinopioMemberNpcItem
Gather Toad Brigade Member

One of the Toad Brigade members that has to be gathered by the player. Needs to be linked to a KinopioMemberNpcWatcher.

MapLink
 KinopioMemberNpcWatcherKinopioMemberNpcWatcher
Gather Toad Brigade Members Group

A group of Toad Brigade members (KinopioMemberNpcItem) that have to be gathered by the player. Once all of them have been found, the player can ride the linked Multi-Vator.

MapActor
 KinopioNpcWatcherKinopioNpcWatcher
Player NPC Appearance Controller

Controls if the linked PlayerNpc instances should appear in the level or not.

MapActor
 KinopioUFOFixedMapParts
Starshroom

A mushroom-shaped starship found in the background of the Coins Galore stages.

MapActor
 KoopaSignBoardKoopaSignBoard
Bowser Cutout

A wooden Bowser cutout that was left over from Super Mario 3D World. It can be destroyed.

MapActor
 KuriboKuribo
Goomba

One of the most iconic Mario enemies, the Goomba. They resemble small brown mushrooms.

MapActor
 KuriboClimbRailKuriboClimbRail
Cat Goomba

A Goomba-variant that was introduced in Super Mario 3D World. It moves around, jumps up and then lunges back to the ground. The movement is specified by a rail.

MapActor
 KuriboTowerKuriboTower
Goomba Tower

A tower of multiple stacked Goombas. They can be defeated using turnips and may carry an item as well.

MapActor
 KyoroHeiKyoroHei
Walleye

A wall-like enemy that moves around on a set path. It acts as a blockade for the player.

MapActor
 LadderLadder
Ladder

A generic ladder that can be climbed by the player. It is found in many levels.

MapActor
 LauncherNormalSubjectiveCameraLauncher
Turnip Cannon

A cannon that allows the player to shoot turnips at enemies and obstacles. It appears as a pullable switch which will make the cannon appear.

MapActor
 LauncherNormalStandATouchTransParts
Rock Block Badlands -- Movable Cannon Base

The movable Bullet Bill cannon base from Rock Block Badlands.

MapLink
 LauncherNormalStandBTouchTransParts
Rock Block Badlands -- Movable Tower

The movable tower from Rock Block Badlands.

MapLink
 LauncherNormalStepAFixedMapParts
Rock Block Badlands -- Main Model

The main model geometry from Rock Block Badlands.

MapActor
 LavaWorldGoalStepFixedMapParts
Cookatiel's Sizzling Sprint -- Goal Section

The fixed parts found in the giant pot from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldKeyMoveParts4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x12BKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x12CKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x8AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x8 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x8BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x8 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x8CKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x8 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x8DKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x8 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMoveParts4x8EKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform (4x8 E)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one of the generic platforms.

MapActor
 LavaWorldKeyMovePartsCurve12x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Curved Collapsing Platform (12x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is curved.

MapActor
 LavaWorldKeyMovePartsCurve12x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Curved Collapsing Platform (12x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is curved.

MapActor
 LavaWorldKeyMovePartsCurve12x12CKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Curved Collapsing Platform (12x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is curved.

MapActor
 LavaWorldKeyMovePartsCurve12x12DKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Curved Collapsing Platform (12x12 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is curved.

MapActor
 LavaWorldKeyMovePartsDiagonal12x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Corner Platform (12x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a corner piece.

MapActor
 LavaWorldKeyMovePartsDiagonal12x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Corner Platform (12x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a corner piece.

MapActor
 LavaWorldKeyMovePartsDiagonal12x12CKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Corner Platform (12x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a corner piece.

MapActor
 LavaWorldKeyMovePartsDiagonal12x12DKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Corner Platform (12x12 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a corner piece.

MapActor
 LavaWorldKeyMovePartsGuard4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12CKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12DKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12EKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 E)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12FKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 F)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12GKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 G)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsGuard4x12HKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Ledge (4x12 H)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has ledges.

MapActor
 LavaWorldKeyMovePartsSeparate4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparate4x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparate4x12CKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparate4x12DKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparate4x12EKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 E)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparate4x12FKeyMoveMapPartsUpDown
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Path (4x12 F)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split paths.

MapActor
 LavaWorldKeyMovePartsSeparateUp4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Layers (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split layers.

MapActor
 LavaWorldKeyMovePartsSeparateUp4x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Layer (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split layers.

MapActor
 LavaWorldKeyMovePartsSeparateUp4x12CKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Platform with Split Layer (4x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one has two split layers.

MapActor
 LavaWorldKeyMovePartsSlope4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slope (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slope piece.

MapActor
 LavaWorldKeyMovePartsSlope4x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slope (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slope piece.

MapActor
 LavaWorldKeyMovePartsSlope4x8AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slope (4x8 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slope piece.

MapActor
 LavaWorldKeyMovePartsSlope4x8BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slope (4x8 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slope piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12AKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 A)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12BKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 B)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12CKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 C)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12DKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 D)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12EKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 E)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldKeyMovePartsSlopeSlide4x12FKeyMoveMapParts
Cookatiel's Sizzling Sprint -- Collapsing Slide (4x12 F)

One of the many collapsing platforms from Cookatiel's Sizzling Sprint. This is one is a slide piece.

MapActor
 LavaWorldLavaFixedMapParts
Cookatiel's Sizzling Sprint -- Lava Layer

The large lava layer model from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldMiddleViewSky
Cookatiel's Sizzling Sprint -- Background Mountains

The mountains found in the background from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldMiddleViewTempleAFixedMapParts
Cookatiel's Sizzling Sprint -- Background Temple A

A large temple found in the background from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldMiddleViewTempleBFixedMapParts
Cookatiel's Sizzling Sprint -- Background Temple B

A large temple and some mountains found in the background from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldSaucePanLavaWorldSaucePan
Cookatiel's Sizzling Sprint -- Giant Pot

The infamous giant pot from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldStartStepFixedMapParts
Cookatiel's Sizzling Sprint -- Starting Section

The starting section model from Cookatiel's Sizzling Sprint.

MapActor
 LavaWorldVolcanoFixedMapParts
Cookatiel's Sizzling Sprint -- Volcano

The large volcano model from Cookatiel's Sizzling Sprint.

MapActor
 LiftKeyMoveLift
Yellow Platform

A generic moving yellow platform that can be found in various levels.

MapActor
 LiftMikeLiftMike
Propeller Platform

A propeller platform that is used in any other release of the game. It is useless in this game as the Nintendo Switch does not support microphone input.

MapActor
 LiftMikeBlockRailLiftMikeBlockRail
LiftMikeBlockRail

MapActor
 LiftMikeSlideLiftMikeSlide
LiftMikeSlide

MapActor
 LogBridgeLongRoadGateMapParts
Stumper Sneakaround -- Long Drawbridge

The long drawbridge from Stumper Sneakaround that collapses when a switch is activated.

MapActor
 LogBridgeShortRoadGateMapParts
Stumper Sneakaround -- Short Drawbridge

The short drawbridge from Stumper Sneakaround that collapses when a switch is activated.

MapActor
 LogBridgeStepAGateMapParts
Stumper Sneakaround -- Main Model

The main model geometry from Stumper Sneakaround.

MapActor
 LogForestClockPartsClockMapParts
Stumpy Springs Sanctuary -- Rotating Log

The large, rotating log from Stumpy Springs Sanctuary.

MapActor
 LogForestStepFixMapParts
Stumpy Springs Sanctuary -- Main Model

The main model geometry from Stumpy Springs Sanctuary.

MapActor
 LogForestWaterFixMapParts
Stumpy Springs Sanctuary -- Water Layer

The water layer model from Stumpy Springs Sanctuary.

MapActor
 LogForestWaterPillarLogForestWaterPillar
Stumpy Springs Sanctuary -- Geyser

The water geyser from Stumpy Springs Sanctuary that carries a small raft.

MapActor
 LongExpressDoorAKeyMoveMapParts
Blizzard on the Star Express -- Passenger Car Door

The moving door used for the passenger and sleeping cars from Blizzard on the Star Express.

MapActor
 LongExpressDoorBKeyMoveMapParts
Blizzard on the Star Express -- Fright Car Door

The moving door used for the fright car section from Blizzard on the Star Express.

MapActor
 LongExpressGroundFixedMapParts
Blizzard on the Star Express -- Background Ground

The ground model seen in the background of Blizzard on the Star Express.

MapActor
 LongExpressRailConveyorMapParts
Blizzard on the Star Express -- Railway

The moving railway seen in the background of Blizzard on the Star Express.

MapActor
 LongExpressStepALongExpressStepTop
Blizzard on the Star Express -- Locomotive

The locomotive from Blizzard on the Star Express.

MapActor
 LongExpressStepACoverVisibleSwitchMapParts
Blizzard on the Star Express -- Locomotive Cover

The ceiling that covers the interior of the locomotive from Blizzard on the Star Express.

MapActor
 LongExpressStepAWheelFixedMapParts
Blizzard on the Star Express -- Locomotive Wheels

The locomotive's wheels from Blizzard on the Star Express.

MapActor
 LongExpressStepBFixedMapParts
Blizzard on the Star Express -- Sleeping Car

The sleeping car from Blizzard on the Star Express.

MapActor
 LongExpressStepBCoverVisibleSwitchMapParts
Blizzard on the Star Express -- Sleeping Car Cover

The roof that covers the interior of the sleeping car from Blizzard on the Star Express.

MapActor
 LongExpressStepCFixedMapParts
Blizzard on the Star Express -- Fright Car

The fright car featuring several boxes from Blizzard on the Star Express.

MapActor
 LongExpressStepCCoverVisibleSwitchMapParts
Blizzard on the Star Express -- Fright Car Cover

The roof that covers the interior of the fright car from Blizzard on the Star Express.

MapActor
 LongExpressStepDFixedMapParts
Blizzard on the Star Express -- Passenger Car

The passenger car from Blizzard on the Star Express.

MapActor
 LongExpressStepDCoverVisibleSwitchMapParts
Blizzard on the Star Express -- Passenger Car Cover

The roof that covers the interior of the passenger car from Blizzard on the Star Express.

MapActor
 LongExpressTouchPartsAFixedMapParts
Blizzard on the Star Express -- Smokebox Cover

The component that covers the smokebox of the locomotive from Blizzard on the Star Express. Despite its name, it does not act like a Touchstone.

MapActor
 LongExpressTouchPartsBAssistSlideMapParts
Blizzard on the Star Express -- Touchstone Lever

The Touchstone lever found inside the locomotive from Blizzard on the Star Express.

MapActor
 LongExpressTouchPartsCAssistSlideMapParts
Blizzard on the Star Express -- Small Touchstone Box

A small Touchstone box from Blizzard on the Star Express.

MapActor
 LongExpressTouchPartsDAssistSlideMapParts
Blizzard on the Star Express -- Large Touchstone Box

A large Touchstone box from Blizzard on the Star Express.

MapActor
 LongExpressTouchPartsEAssistSlideMapParts
Blizzard on the Star Express -- Long Touchstone Box

A long Touchstone box from Blizzard on the Star Express.

MapActor
 LongExpressWheelARotateMapParts
Blizzard on the Star Express -- Train Wheels

A set of two wheels that is used for the train cars from Blizzard on the Star Express.

MapActor
 LongSlideDownHillATouchRotateParts
Chute Scoot Slopes -- Rotating Red Slide

The rotatable, red slide from Chute Scoot Slopes.

MapActor
 LongSlideDownHillBTouchRotateParts
Chute Scoot Slopes -- Rotating Blue Slide

The rotatable, blue slide from Chute Scoot Slopes.

MapActor
 LongSlideDownHillCTouchRotateParts
Chute Scoot Slopes -- Rotating Yellow Slide

The rotatable, yellow slide from Chute Scoot Slopes.

MapActor
 LongSlideStepAFixedMapParts
Chute Scoot Slopes -- Main Model

The main model geometry from Chute Scoot Slopes.

MapActor
 MagmaFishMagmaFish
Charvaargh

A lava-dwelling monster that moves on a set rail. It may also have items that trail behind it.

MapActor
 MagmaRoadLavaAFixMapParts
Magma Road Marathon -- Lava Layer

The lava layer model from Magma Road Marathon.

MapActor
 MagmaRoadStepAFixMapParts
Magma Road Marathon -- Main Model A

The first portion of the main model from Magma Road Marathon.

MapActor
 MagmaRoadStepBFixMapParts
Magma Road Marathon -- Main Model B

The second portion of the main model from Magma Road Marathon.

MapActor
 MagmaRoadStepCFixMapParts
Magma Road Marathon -- Main Model C

The third portion of the main model from Magma Road Marathon.

MapActor
 MagmaRoadStepDFixMapParts
Magma Road Marathon -- Main Model D

The fourth portion of the main model from Magma Road Marathon.

MapActor
 ManeckManeck
Mummy-Me

A mummified Toad that mimics every movement of the player. They act as the main obstacle in the Mummy-Me mazes.

MapActor
 MazeMaze
Mummy-Me Maze Controller

The general controller for Mummy-Me Mazes that sets up a randomized maze.

MapActor
 MazeFloorMazeFloor
MazeFloor

MapActor
 MazeItemGroupMazeItemGroup
MazeItemGroup

MapActor
 MazeRangeItemFloorSetMazeRangeItemFloorSet
MazeRangeItemFloorSet

MapLink
 MazeSpecialItemFloorSetMazeSpecialItemFloorSet
MazeSpecialItemFloorSet

MapLink
 MoamoaMoamoaHolder
Blurker Group

A group of Blurkers, block-like enemies that are left over from Super Mario 3D World. They can be defeated using Potted Piranha Plants, trampling or the Pickax item.

MapActor
 MokingMoking
Flaptor Member

A single Flaptor, a bird-like enemy. At least one of them has to be linked to an actual MokingLeader object. They move on a set rail.

MapLink
 MokingDoubleCherryGhostStepAFixedMapParts
Boo Spotting at Multi-Vator Mayhem -- Main Model

The main model geometry from the DLC level Boo Spotting at Multi-Vator Mayhem.

MapActor
 MokingDoubleCherryPoisonAFixedMapParts
Multi-Vator Mayhem -- Poison Layer

The poison layer model from Multi-Vator Mayhem.

MapActor
 MokingDoubleCherryStepAFixedMapParts
Multi-Vator Mayhem -- Main Model

The main model geometry from Multi-Vator Mayhem.

MapActor
 MokingLeaderMokingLeader
Flaptor Group

A group of at least one Flaptor. Each Flaptor is defined by this object's linked Moking instances.

MapActor
 MoleMole
Mole

An orange mole that has a Pluck Patch on its head. They move around and have to be chased by the player. When caught, they will give the player certain items.

MapActor
 MoleMazeMoleMaze
Grand Labyrinth Controller

The general controller for the maze from the DLC level Chaos in the Grand Labyrinth. It controls the randomized setup of the level.

MapActor
 MoleMazeFinalAreaFixedMapParts
Chaos in the Grand Labyrinth -- Crown Floor

The crown floor model from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeRangeItemFloorSetMoleMazeRangeItemFloorSet
MoleMazeRangeItemFloorSet

MapLink
 MoleMazeRestAreaBFixedMapParts
Chaos in the Grand Labyrinth -- Shy Guy Statue Floor

The intermission floor with the Shy Guy statue from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeRestAreaCFixedMapParts
Chaos in the Grand Labyrinth -- Magikoopa Statue Floor

The intermission floor with the Magikoopa statue from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeRestAreaCShadowFixedMapParts
Chaos in the Grand Labyrinth -- Two Statues Floor Shadow

The shadow model for the intermission floor featuring two statues from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeRestAreaDFixedMapParts
Chaos in the Grand Labyrinth -- Flaptor Statue Floor

The intermission floor with the Flaptor statue from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeRestAreaEFixedMapParts
Chaos in the Grand Labyrinth -- Two Statues Floor

The intermission floor featuring two statues from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepAFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor A

The first template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepAShadowFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor A Shadow

The shadow model for the first template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepBFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor B

The second template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepBShadowFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor B Shadow

The shadow model for the second template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepBWallABackHideMapParts
Chaos in the Grand Labyrinth -- Template Floor B Wall Segment

A wall segment for the second template floor from the DLC level Chaos in the Grand Labyrinth. It disappears if it would block the camera.

MapActor
 MoleMazeStepCFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor C

The third template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepCShadowFixedMapParts
Chaos in the Grand Labyrinth -- Template Floor C Shadow

The shadow model for the third template floor model geometry from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepCWallABackHideMapParts
Chaos in the Grand Labyrinth -- Template Floor C Wall Segment

A wall segment for the third template floor from the DLC level Chaos in the Grand Labyrinth. It disappears if it would block the camera.

MapActor
 MoleMazeStepFinalShadowFixedMapParts
Chaos in the Grand Labyrinth -- Crown Floor Shadow

The shadow model for the crown floor from the DLC level Chaos in the Grand Labyrinth.

MapActor
 MoleMazeStepFinalWallABackHideMapParts
Chaos in the Grand Labyrinth -- Crown Floor Wall Segment

A wall segment for the crown floor from the DLC level Chaos in the Grand Labyrinth. It disappears if it would block the camera.

MapActor
 MoleMazeWallABackHideMapParts
Chaos in the Grand Labyrinth -- Template Floor A Wall Segment

A wall segment for the first template floor from the DLC level Chaos in the Grand Labyrinth. It disappears if it would block the camera.

MapActor
 MoleRoutePointMoleRoutePoint
Mole Move Point

A destination point for the linking Mole instance.

MapLink
 MoveDoorHauntedHouseBridgeGateMapParts
Bizarre Doors of Boo Mansion -- Collapsing Bridge

The stone bridge from Bizarre Doors of Boo Mansion that collapses when a switch is activated.

MapActor
 MoveDoorHauntedHouseGrassFixedMapParts
Bizarre Doors of Boo Mansion -- Grass Layer

The layer of grass blades from Bizarre Doors of Boo Mansion.

MapActor
 MoveDoorHauntedHouseStepFixedMapParts
Bizarre Doors of Boo Mansion -- Main Model

The main model geometry from Bizarre Doors of Boo Mansion.

MapActor
 MoveDoorHauntedHouseTouchPartsAAssistSlideMapParts
Bizarre Doors of Boo Mansion -- Long Touchstone with Frame

A long Touchstone with a door frame from Bizarre Doors of Boo Mansion.

MapActor
 MoveDoorHauntedHouseTouchPartsBAssistSlideMapParts
Bizarre Doors of Boo Mansion -- Touchstone with Two Frames

A cube-shaped Touchstone with two door frames from Bizarre Doors of Boo Mansion.

MapActor
 MoveDoorHauntedHouseTouchPartsCAssistSlideMapParts
Bizarre Doors of Boo Mansion -- Small Touchstone with Frame

A cube-shaped Touchstone with a door frame from Bizarre Doors of Boo Mansion.

MapActor
 MultiLiftMultiLift
Multi-Vator

A special elevator platform that will move if the specified minimum of player characters are standing on it.

MapActor
 NeedleBallNeedleBall
Spike Ball

An unused standalone version of the spike balls thrown by Spikes.

MapActor
 NeedleBallSlopeStepAFixMapParts
Retro Ramp-Up -- Main Model

The main model geometry from Retro Ramp-Up.

MapActor
 NeedleSeedNeedleSeed
Spiked Mine

A spiky mine that is used as an obstacle in Clear Pipes. It damages the player upon contact.

MapActor
 NeedleTrapNeedleTrap
Spike Trap

A set of spikes that appear and retract periodically. The spikes will damage the player upon contact.

MapActor
 NukkunNukkun
Piranha Sprout

A young Piranha Plant that spits projectiles in a straight path. They can be pulled out of the ground by the player.

MapActor
 NukkunHoleNukkunHole
Piranha Sprout Soil

An unused standalone version of the soil that the Piranha Sprouts live in.

MapActor
 NukkunSinkTowerKeyMovePartsAKeyMoveMapParts
Scalding Scaffold Sinkhole -- Main Model

The main model geometry from Scalding Scaffold Sinkhole.

MapActor
 NukkunSinkTowerMagmaAFixedMapParts
Scalding Scaffold Sinkhole -- Lava Layer

The lava layer model from Scalding Scaffold Sinkhole.

MapActor
 OccludedEffectRequesterOccludedEffectRequester
OccludedEffectRequester

DesignActor
 OneSideStepOneSideStep
Cloud Platform

A cloud platform that comes in a variety of different models. They can be moved through.

MapActor
 OpeningGrassFixedMapParts
Episode 1 Prologue -- Grass Layer

The decorative layer of grass blades from Episode 1 Prologue.

MapActor
 PackunFirePackunFire
Fiery Piranha Plant

A variant of a Piranha Plant that spits fire balls at the player.

MapActor
 PackunFlowerPackunFlower
Piranha Plant

A generic Piranha Plant that tries to bite the player.

MapActor
 PackunFlowerBigPackunFlower
Big Piranha Plant

A large Piranha Plant that was left over from Super Mario 3D World.

MapActor
 PackunFlowerWithPotPackunFlowerWithPot
Potted Piranha Plant

A potted Piranha Plant that can be carried around by the player. It can destroy various enemies and obstacles and it will automatically collect several items that are in its range. It was left over from Super Mario 3D World.

MapActor
 PanelNotePaintPanelNotePaint
Color Panel

A panel that will light up when activated. This is done by stepping on them or tapping them using the pointer. They need to be connected to a PanelNotePaintGroup.

MapLink
 PanelNotePaintGroupPanelNotePaintGroup
Color Panel Group

A group of Color Panels that will activate a switch once all Color Panels have been activated.

MapActor
 PatanGabonFixedMapParts
Flip Panel Panic -- Main Model

The main model geometry from the DLC level Flip Panel Panic.

MapActor
 PatanPanelPatanPanel
Flip Panel

A single Flip Panel platform. They should be connected to another PatanPanel instance or a PatanPanelStarter.

MapActor
 PatanPanelCarpetAFixMapPartsCarpet
Flip Panel Footpath -- Carpet

The carpet platform from Flip Panel Footpath.

MapActor
 PatanPanelStarterPatanPanelStarter
Flip Panel Switch

A switch that will create several connected Flip Panels when activated. The Flip Panels have to be linked to it.

MapActor
 PatanPanelStepAFixMapParts
Flip Panel Footpath -- Main Model

The main model geometry from Flip Panel Footpath.

MapActor
 PickaxeCaveLiftGateMapParts
Pickax Cave Plummet -- Bedstone

A small rock that is found on the lakebed from Pickax Cave Plummet.

MapActor
 PickaxeCaveStepAFixMapParts
Pickax Cave Plummet -- Main Model

The main model geometry from Pickax Cave Plummet.

MapActor
 PickaxeCaveWaterFixMapParts
Pickax Cave Plummet -- Water Layer

The water layer model from Pickax Cave Plummet.

MapActor
 PickaxeItemPickaxeItem
Super Pickax

A Power-Up that grants the player invincibility over a short time period. This also allows them to destroy various obstacles and defeat enemies.

MapActor
 PipePackunPipePackun
Piranha Creeper

A very long Piranha Plant that consists of many small pieces. They can occupy a large perimeter.

MapActor
 PipePackunCannonStepFixMapParts
Turnip Cannon Jungle -- Main Model

The main model geometry from Turnip Cannon Jungle.

MapActor
 PipePackunJungleBridgeGateMapParts
Piranha Creeper Cove -- Collapsing Bridge

The bridge from Piranha Creeper Cove that collapses when activating.

MapActor
 PipePackunJungleGrassFixedMapParts
Piranha Creeper Cove -- Grass Layer

The decorative layer of grass blades from Piranha Creeper Cove.

MapActor
 PipePackunJungleStepFixedMapParts
Piranha Creeper Cove -- Main Model

The main model geometry from Piranha Creeper Cove.

MapActor
 PipePackunJungleStepWaterFixedMapParts
Piranha Creeper Cove -- Water Layer

The water layer model from Piranha Creeper Cove.

MapActor
 PlayerBindAnimObjPlayerBindAnimObj
PlayerBindAnimObj

MapActor
 PlayerCollisionFallOutReturnPointPlayerCollisionFallOutReturnPoint
PlayerCollisionFallOutReturnPoint

MapActor
 PlayerForceBubbleAreaPlayerForceBubbleArea
PlayerForceBubbleArea

MapActor
 PlayerNpcPlayerNpc
Player Npc

An NPC version of the player. The actual character is specified using the model name.

MapLink
 PosterPoster
Poster

A decorative poster that grants one Coin if touched using the pointer.

MapActor
 PrePassLineLightPrePassLineLight
Prepass Line Light

DesignActor
 PrePassPointLightPrePassPointLight
Prepass Point Light

DesignActor
 PrePassProjLightPrePassProjLight
Prepass Projected Light

DesignActor
 PrePassProjOrthoLightPrePassProjOrthoLight
Prepass Projected Orthogonal Light

DesignActor
 PrePassSpotLightPrePassSpotLight
Prepass Cone Light

DesignActor
 PukupukuPukupuku
Cheep Cheep

A red fish-like enemy that swims on a set rail.

MapActor
 PullOutKinopicoNpcPullOutKinopicoNpc
Pluckable Toadette for Wingo Fight

A version of Toadette that is stuck in the ground. Can be pulled out of the ground like Pluck Patches. Used and created by the linking BossBird or BossBirdDouble instance.

MapLink
 PullOutObjPullOutObj
Pluck Patch

A Pluck Patch that is found in almost every level in the game. They usually give the player a throwable turnip, but they can also spawn a variety of other items.

MapActor
 PullOutObjAssistPullOutObj
Assist Pluck Patch

A special Pluck Patch that appears if the player loses enough lives in a level. It contains an Invincibility Mushroom.

MapActor
 PullOutObjMultiPPullOutObjMultiP
"MultiP" Pluck Patch

An unused Pluck Patch variant that works exactly like its original counterpart.

MapActor
 PullOutObjRotatablePullOutObjRotatable
"Rotatable" Pluck Patch

A redundant object that, despite its name, works exactly like normal Pluck Patches.

MapActor
 PullOutObjTenCountPullOutObj
Multi-Use Pluck Patch

A Pluck Patch that can be plucked ten times unlike normal Pluck Patches.

MapActor
 PullOutObjZoomPullOutObjZoom
Invisible Gold Mushroom Pluck Patch

An invisible Pluck Patch that contains a Gold Mushroom. It will light up if the player or their pointer is nearby.

MapActor
 PullUpGrassAFixedMapParts
Plucky Pass Beginnings -- Grass Layer

The decorative layer of grass blades from Plucky Pass Beginnings.

MapActor
 PullUpHeyhoPullAGateMapParts
Pop-Up Prairie Town -- Raising Pillar with Small Alcove

A raising pillar from Pop-Up Prairie Town that features a small alcove

MapActor
 PullUpHeyhoPullBGateMapParts
Pop-Up Prairie Town -- Raising Pillar with Large Alcove

A raising pillar from Pop-Up Prairie Town that features a large alcove

MapActor
 PullUpHeyhoPullCGateMapParts
Pop-Up Prairie Town -- Large Raising Parts

Some of the raising parts from Pop-Up Prairie Town. This object covers a large perimeter.

MapActor
 PullUpHeyhoPullDGateMapParts
Pop-Up Prairie Town -- Raising Parts with Passage

Some of the raising parts from Pop-Up Prairie Town. This object features a passage.

MapActor
 PullUpHeyhoPullEGateMapParts
Pop-Up Prairie Town -- Raising Parts with Roof

Some of the raising parts from Pop-Up Prairie Town. This object features a roof

MapActor
 PullUpHeyhoPullFGateMapParts
Pop-Up Prairie Town -- Raising Parts with Stairs

Some of the raising parts from Pop-Up Prairie Town. This object features a staircase.

MapActor
 PullUpHeyhoStepAFixedMapParts
Pop-Up Prairie Town -- Main Model

The main model geometry from Pop-Up Prairie Town.

MapActor
 PullUpKeyLiftAGateMapParts
Plucky Pass Beginnings -- Small Raising Platform

The small wooden platform from Plucky Pass Beginnings that can be raised when activating a switch.

MapActor
 PullUpKeyLiftBGateMapParts
Plucky Pass Beginnings -- Large Raising Platform

The large platform with the wooden bridge from Plucky Pass Beginnings that can be raised when activating a switch.

MapActor
 PullUpStepAFixedMapParts
Plucky Pass Beginnings -- Main Model

The main model from Plucky Pass Beginnings.

MapActor
 RaftRavineLiftAGateMapParts
Drift-Along Canyon -- Small Moving Pillar

The small moving stone pillar from Drift-Along Canyon.

MapActor
 RaftRavineLiftBGateMapParts
Drift-Along Canyon -- Tall Moving Pillar

The large moving stone pillar from Drift-Along Canyon.

MapActor
 RaftRavineLiftCGateMapParts
Drift-Along Canyon -- Moving Pillar with Passage

The moving pillar featuring a passage from Drift-Along Canyon.

MapActor
 RaftRavineLiftDGateMapParts
Drift-Along Canyon -- Moving Stairs with Passage

The moving stairs featuring a passage from Drift-Along Canyon.

MapActor
 RaftRavineLiftEGateMapParts
Drift-Along Canyon -- Tall Moving Stairs with Passage

The tall moving stairs featuring a passage from Drift-Along Canyon.

MapActor
 RaftRavinePoisonAFixMapParts
Drift-Along Canyon -- Poison Layer

The poison layer model from Drift-Along Canyon.

MapActor
 RaftRavineRaftKeyMoveMapParts
Drift-Along Canyon -- Raft

The moving raft platform from Drift-Along Canyon.

MapActor
 RaftRavineStepAFixMapParts
Drift-Along Canyon -- Main Model

The main model geometry from Drift-Along Canyon.

MapActor
 RaftRavineStepACoverAVisibleSwitchMapParts
Drift-Along Canyon -- Passage Cover

The wall that covers the small passage from Drift-Along Canyon.

MapActor
 RaftRavineStepACoverBVisibleSwitchMapParts
Drift-Along Canyon -- Interior Cover

The wall of dirt that covers the interior from Drift-Along Canyon.

MapActor
 RevolverRuinsBridgeBreakMapPartsSwitchOnly
Walleye Tumble Temple -- Collapsing Bridge

The broken bridge from Walleye Tumble Temple. It will collapse after activating a switch.

MapActor
 RevolverRuinsClockPartsAClockMapParts
Walleye Tumble Temple -- Rotating Bridge

A small rotating bridge from Walleye Tumble Temple.

MapActor
 RevolverRuinsClockPartsBClockMapParts
Walleye Tumble Temple -- Equally Divided Platforms

A set of two rotating, equally divided platforms that appear in Walleye Tumble Temple.

MapActor
 RevolverRuinsClockPartsCClockMapParts
Walleye Tumble Temple -- Unequally Divided Platforms

A set of two rotating, unequally divided platforms that appear in Walleye Tumble Temple.

MapActor
 RevolverRuinsClockPartsDClockMapParts
Walleye Tumble Temple -- Rotating Cylinder

The large, rotating cylinder from Walleye Tumble Temple.

MapActor
 RevolverRuinsClockPartsDPartsFixedMapParts
Walleye Tumble Temple -- Cylinder Platform

A small cylinder with a square-shaped hole from Walleye Tumble Temple.

MapActor
 RevolverRuinsConveyorPartsConveyorMapParts
Walleye Tumble Temple -- Invisible Conveyor Collision

A moving collision layer that is used to simulate flowing water in Walleye Tumble Temple. It is placed slightly below the actual ground.

MapActor
 RevolverRuinsGrassFixedMapParts
Walleye Tumble Temple -- Grass Layer

A decorative layer of grass blades from Walleye Tumble Temple.

MapActor
 RevolverRuinsLeafFixedMapParts
Walleye Tumble Temple -- Leaves

Small groups of leaves that decorate the walls from Walleye Tumble Temple.

MapActor
 RevolverRuinsStepFixedMapParts
Walleye Tumble Temple -- Main Model

The main model geometry from Walleye Tumble Temple.

MapActor
 RevolverRuinsStepCoverVisibleSwitchMapParts
Walleye Tumble Temple -- Cover

A toggleable wall that covers the interior section of Walleye Tumble Temple.

MapActor
 RevolverRuinsStepWaterFixedMapParts
Walleye Tumble Temple -- Water Layer

The water model from Walleye Tumble Temple.

MapActor
 RideDragonRideDragon
Rideable Draggadon

A rideable variant of Draggadon that can be found in intermission stages as well as the DLC bonus level Draggadon's Gold Rush.

MapActor
 RisingDangerCageKeyMoveMapParts
Cocoa Meltdown -- Crown Cage

The large, cube-shaped cage found in the DLC level Cocoa Meltdown.

MapActor
 RisingDangerCageBKeyMoveMapParts
Cocoa Meltdown -- Broken Crown Cage Parts 1

Parts of the broken crown cage from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerCageCKeyMoveMapParts
Cocoa Meltdown -- Broken Crown Cage Parts 2

Parts of the broken crown cage from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerCageDKeyMoveMapParts
Cocoa Meltdown -- Broken Crown Cage Parts 3

Parts of the broken crown cage from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerCageEKeyMoveMapParts
Cocoa Meltdown -- Broken Crown Cage Parts 4

Parts of the broken crown cage from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerCakeFixedMapParts
Cocoa Meltdown -- Cake Layer

The cake layer model from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerLiquidFixedMapParts
Cocoa Meltdown -- Chocolate Layer

The chocolate layer from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerPillarKeyMoveMapParts
Cocoa Meltdown -- Small Pillar

The small pillar elevator from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerPillarBigKeyMoveMapParts
Cocoa Meltdown -- Large Pillar

The large pillar elevator from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerStepFixedMapParts
Cocoa Meltdown -- Main Model

The main model geometry from the DLC level Cocoa Meltdown.

MapActor
 RisingDangerVolcanoFixedMapParts
Cocoa Meltdown -- Chocolate Geyser

The chocolate geyser from the DLC level Cocoa Meltdown.

MapActor
 RotateHellMagmaFixedMapParts
Rolling Inferno -- Lava Layer

The lava layer model from Rolling Inferno.

MapActor
 RotateHellRotateARotateMapParts
Rolling Inferno -- Small Green Rolling Platform

A small, green rolling platform from Rolling Inferno.

MapActor
 RotateHellRotateBRotateMapParts
Rolling Inferno -- Small Blue Rolling Platform

A small, blue rolling platform from Rolling Inferno.

MapActor
 RotateHellRotateCRotateMapParts
Rolling Inferno -- Long Green Rolling Platform

A long, green rolling platform from Rolling Inferno.

MapActor
 RotateHellRotateDRotateMapParts
Rolling Inferno -- Blue Rolling Platform

A blue rolling platform from Rolling Inferno.

MapActor
 RotateHellRotateERotateMapParts
Rolling Inferno -- Green Rolling Platform

A green rolling platform from Rolling Inferno.

MapActor
 RotateHellStepFixedMapParts
Rolling Inferno -- Main Model

The main model geometry from Rolling Inferno.

MapActor
 RouteDokanRouteDokan
Clear Pipe

A pipe that the player can use to travel to other places. Unlike Warp Pipes, the player will not be teleported.

MapActor
 RouteDokanBazookaRouteDokanBazooka
Clear Pipe Cannon

A special Clear Pipe that features a cannon at the end which is used to launch the player to the linked TargetPos instance.

MapActor
 RouteDokanJetStepFixedMapParts
Clear Pipe Puzzleplex -- Main Model

The main model geometry from Clear Pipe Puzzleplex.

MapActor
 RouteDokanJetStepBFixedMapParts
Clear Pipe Puzzleplex -- Pedestral

The small pedestral found at the end of Clear Pipe Puzzleplex.

MapActor
 RouteDokanLauncherRouteDokanLauncher
One-Way Clear Pipe

A Clear Pipe that can only be entered from the entrance. This means that the player cannon travel through the exit point again. This was left over from Super Mario 3D World.

MapActor
 RouteDokanOpacityPartsRouteDokanParts
Opaque Clear-Pipe Parts

An opaque segment of a Clear-Pipe. Comes in a variety of different shapes.

MapLink
 RouteDokanPartsRouteDokanParts
Transparent Clear-Pipe Parts

A transparent segment of a Clear-Pipe. Comes in a variety of different shapes.

MapLink
 SampleGuardBFixMapParts
Generic Metal Fence

A generic metal fence object.

MapActor
 SampleGuardDFixedMapParts
Generic Wooden Fence

A generic wooden fence object.

MapActor
 SandWorldCoverAVisibleSwitchMapParts
Secret of the Inverted Pyramid -- Underground Cover A

The walls that cover the underground temple section from Secret of the Inverted Pyramid.

MapActor
 SandWorldCoverBVisibleSwitchMapParts
Secret of the Inverted Pyramid -- Underground Cover B

The walls that cover the underground section with the Gold Mushroom from Secret of the Inverted Pyramid.

MapActor
 SandWorldCoverCVisibleSwitchMapParts
Secret of the Inverted Pyramid -- Underground Cover C

The walls that cover the icy underground section from Secret of the Inverted Pyramid.

MapActor
 SandWorldGroundFixedMapParts
Secret of the Inverted Pyramid -- Main Model

The main model geometry from Secret of the Inverted Pyramid.

MapActor
 SandWorldGroundSealFixedMapParts
Secret of the Inverted Pyramid -- Small Icicles

A set of small icicles that are scattered around Secret of the Inverted Pyramid.

MapActor
 SandWorldGroundUnderFixedMapParts
Secret of the Inverted Pyramid -- Underground Model

The main model for the underground portion of Secret of the Inverted Pyramid.

MapActor
 SandWorldIcePillarAFixedMapParts
Secret of the Inverted Pyramid -- Pyramid Icicles

The large icicles found below the pyramid in Secret of the Inverted Pyramid.

MapActor
 SandWorldIcePillarBFixedMapParts
Secret of the Inverted Pyramid -- Large Icicles

A set of large icicles that are scattered around Secret of the Inverted Pyramid.

MapActor
 SandWorldLiftKeyMoveMapParts
Secret of the Inverted Pyramid -- Moving Stone Platform

A moving stone platform that is found in the upper portion of Secret of the Inverted Pyramid.

MapActor
 SandWorldPyramidKeyMoveMapParts
Secret of the Inverted Pyramid -- Pyramid

The titular pyramid from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsAAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone A

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsBAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone B

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsCAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone C

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsDAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone D

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsEAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone E

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsFAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone F

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 SandWorldTouchPartsGAssistSlideMapParts
Secret of the Inverted Pyramid -- Touchstone G

One of the many Touchstones from Secret of the Inverted Pyramid.

MapActor
 ScrewRuinsRotatePartsATouchRotateParts
Spinwheel Cog Ruins -- Purple Rotating Block

A purple, rotatable, T-shaped block from Spinwheel Cog Ruins.

MapActor
 ScrewRuinsRotatePartsBTouchRotateParts
Spinwheel Cog Ruins -- Orange Rotating Block

MapActor
 ScrewRuinsRotatePartsCTouchRotateParts
Spinwheel Cog Ruins -- Cyan Rotating Block

A cyan, rotatable, T-shaped block from Spinwheel Cog Ruins.

MapActor
 ScrewRuinsStepAFixedMapParts
Spinwheel Cog Ruins -- Main Model

The main model geometry from Spinwheel Cog Ruins.

MapActor
 SePlayObjSePlayObj
Play Sound-Effect Object

Plays a specific sound effect once the object is activated.

SoundActor
 SePlayRailSePlayRail
Play Sound-Effect Rail Object

Plays a specific sound effect and uses the set rail as the sound source in space.

SoundActor
 Season1IntermissionStepAFixedMapParts
The Hunt for the Great Bird's Lair -- Canyon Pathway

The rocky pathway from The Hunt for the Great Bird's Lair.

MapActor
 Season1IntermissionStepBFixedMapParts
The Hunt for the Great Bird's Lair -- Captain Toad's Camp

Captain Toad's camp from The Hunt for the Great Bird's Lair.

MapActor
 Season1IntermissionWaterFixedMapParts
The Hunt for the Great Bird's Lair -- Water Layer

The water layer model from The Hunt for the Great Bird's Lair.

MapActor
 Season1OpeningStepAFixedMapParts
Episode 1 Prologue -- Main Model

The main model geometry from Episode 1 Prologue.

MapActor
 Season2DragonRideLaveFixedMapParts
Farewell, Pyropuff Peak -- Main Model

The main model geometry from Farewell, Pyropuff Peak.

MapActor
 Season2IntermissionStepAFixedMapParts
On the Trail of the Great Bird -- Forest Pathway

The forest pathway from On the Trail of the Great Bird.

MapActor
 Season2IntermissionStepALeafFixedMapParts
On the Trail of the Great Bird -- Forest Pathway Leaves

The leaves that belong to the trees of the forest pathway from On the Trail of the Great Bird.

MapActor
 Season2IntermissionStepBFixedMapParts
On the Trail of the Great Bird -- Toadette's Camp

Toadette's camp from On the Trail of the Great Bird.

MapActor
 Season2IntermissionStepBLeafFixedMapParts
On the Trail of the Great Bird -- Toadette's Camp Leaves

The leaves that belong to the trees of Toadette's camp from On the Trail of the Great Bird.

MapActor
 Season3IntermissionStepAFixedMapParts
Captain Toad's Trials -- Mushroom Canyon

The canyon section of Captain Toad's Trials.

MapActor
 Season3IntermissionStepAMashroomFixedMapParts
Captain Toad's Trials -- Mushrooms

The decorative mushrooms seen in the background of Captain Toad's Trials.

MapActor
 Season3IntermissionStepBFixedMapParts
Captain Toad's Trials -- Captain Toad's Camp

Captain Toad's camp section from Captain Toad's Trials.

MapActor
 Season3OpeningEchoAEchoBlockMapParts
Episode 3 Prologue -- Footlight Platform

The small Footlight platform from Episode 3 Prologue.

MapActor
 Season3OpeningGhostStepAFixedMapParts
Boo Spotting at Darkly Cove -- Main Model

The main model geometry from the DLC level Boo Spotting at Darkly Cove.

MapActor
 Season3OpeningGhostWaterFixedMapParts
Boo Spotting at Darkly Cove -- Water Layer

The water layer model from the DLC level Boo Spotting at Darkly Cove.

MapActor
 Season3OpeningStepAFixedMapParts
Episode 3 Prologue -- Main Model

The main model geometry from Episode 3 Prologue.

MapActor
 Season3OpeningWaterAFixedMapParts
Episode 3 Prologue -- Water Layer

The water layer model from Episode 3 Prologue.

MapActor
 SeaweedSeaweed
Seaweed

Decorative seaweed that is used in underwater sections of various levels.

MapActor
 SeesawSeesaw
Seesaw

A generic seesaw platform that comes in a variety of models. If a Spike Ball drops onto one side and the player stands on the opposite side, they get launched towards the linked SeesawJumpPoint.

MapActor
 SeesawJumpPointTargetPos
Seesaw Target Point

Used to determine the player's destination for when a Spike Ball drops onto the linked seesaw platform and the player is standing on the opposite side.

MapLink
 SeesawNeedleBallKeyMovePartsKeyMoveMapParts
Seesaw Sizzle -- Moving Bridge

The moveable stone bridge from Seesaw Sizzle.

MapActor
 SeesawNeedleBallMagmaFixedMapParts
Seesaw Sizzle -- Lava Layer

The lava layer model from Seesaw Sizzle.

MapActor
 SeesawNeedleBallStepFixedMapParts
Seesaw Sizzle -- Main Model

The main model geometry from Seesaw Sizzle.

MapActor
 ShadowMaskGraphicsObjShadowMaskCube
ShadowMask

DesignActor
 ShadowMaskSphereGraphicsObjShadowMaskSphere
ShadowMaskSphere

DesignActor
 ShipwreckBalconyKeyMoveMapParts
Goomba Galleon -- Balcony Segment

The small balcony segment that breaks once the titular ship from the DLC level Goomba Galleon collapses.

MapActor
 ShipwreckBalconyPlanksFixedMapParts
Goomba Galleon -- Destroyed Balcony

The planks that remain of the destroyed balcony segment from the DLC level Goomba Galleon.

MapActor
 ShipwreckFlagKeyMoveMapParts
Goomba Galleon -- Bowser Flag

The black Bowser flag from the DLC level Goomba Galleon.

MapActor
 ShipwreckGrassFixedMapParts
Goomba Galleon -- Grass Layer

The decorative layer of grass blades from the DLC level Goomba Galleon.

MapActor
 ShipwreckPierFixedMapParts
Goomba Galleon -- Raised Pier

The raised pier platform from the DLC level Goomba Galleon.

MapActor
 ShipwreckPierAFixedMapParts
Goomba Galleon -- Long Pier

The long pier platform from the DLC level Goomba Galleon.

MapActor
 ShipwreckPierBFixedMapParts
Goomba Galleon -- Small Pier

The small, square-shaped pier platform from the DLC level Goomba Galleon.

MapActor
 ShipwreckProwKeyMoveMapParts
Goomba Galleon -- Prow

The prow of the titular ship from the DLC level Goomba Galleon.

MapActor
 ShipwreckProwInteriorKeyMoveMapParts
Goomba Galleon -- Prow Interior

The prow's interior of the titular ship from the DLC level Goomba Galleon.

MapActor
 ShipwreckRocksFixedMapParts
Goomba Galleon -- Support Rocks

The rocks that support the titular ship from the DLC level Goomba Galleon.

MapActor
 ShipwreckStepFixedMapParts
Goomba Galleon -- Beach

The beach model from the DLC level Goomba Galleon.

MapActor
 ShipwreckSternFixedMapParts
Goomba Galleon -- Stern

The stern of the titular ship from the DLC level Goomba Galleon.

MapActor
 ShipwreckSternInteriorFixedMapParts
Goomba Galleon -- Stern Interior

The stern's interior of the titular ship from the DLC level Goomba Galleon.

MapActor
 ShipwreckUnderwaterFixedMapParts
Goomba Galleon -- Underwater Section

The underwater section model from the DLC level Goomba Galleon.

MapActor
 ShipwreckWaterFixedMapParts
Goomba Galleon -- Water Layer

The water layer model from the DLC level Goomba Galleon.

MapActor
 SignBoardNormalSignBoard
Signboard

A decorative metal signboard that is connected to the ground.

MapActor
 SignBoardNormalWallSignBoard
Signboard on Wall

A decorative metal signboard that is meant to be placed on a wall.

MapActor
 SignBoardWoodSignBoard
Wooden Signboard

A decorative wooden signboard that is connected to the ground.

MapActor
 SignBoardWoodWallSignBoard
Wooden Signboard on Wall

A decorative wooden signboard that is meant to be placed on a wall.

MapActor
 SinkedItemSinkedItem
Hidden Ground Pound Item

A spot that can spawn a variety of items when Ground Pounded. Since the player cannot perform such an attack in this game, it is not possible to spawn an actual item.

MapActor
 SlideParkClearPartsFixedMapParts
Razzle-Dazzle Slider -- Glass Roof

The glass roof that is placed above the zig-zag tunnel from Razzle-Dazzle Slider.

MapActor
 SlideParkRotateRingARotateMapParts
Razzle-Dazzle Slider -- Purple Rotating Ring

The purple rotating ring from Razzle-Dazzle Slider.

MapActor
 SlideParkRotateRingBRotateMapParts
Razzle-Dazzle Slider -- Blue Rotating Ring

The blue rotating ring from Razzle-Dazzle Slider.

MapActor
 SlideParkRotateRingCRotateMapParts
Razzle-Dazzle Slider -- Green Rotating Ring

The green rotating ring from Razzle-Dazzle Slider.

MapActor
 SlideParkStepAFixedMapPartsRhythm
Razzle-Dazzle Slider -- Main Model

The main model geometry from Razzle-Dazzle Slider.

MapActor
 SlideParkStepACoverAVisibleSwitchMapPartsRhythm
Razzle-Dazzle Slider -- Pinball Slider

The pinball slider parts from Razzle-Dazzle Slider.

MapActor
 SlideParkStepACoverBBackHideMapParts
Razzle-Dazzle Slider -- Power Star Billboard

The large, colorful billboard from Razzle-Dazzle Slider that depicts a Power Star.

MapActor
 SlideParkWallKeyMoveMapParts
Razzle-Dazzle Slider -- Goal Gate

The gate that covers the Power Star from Razzle-Dazzle Slider.

MapActor
 SpawnerPointSpawnerPoint
Boo Spawner Point

Marks the spawning point for a single Boo that belongs to the linking EnemySpawner instance.

MapLink
 StageSwitchStageSwitch
Switch Event

A switch event instance for its linked switch triggers.

AnyLink
 SwitchAndSwitchAnd
AND-Switch Controller

A special switch controller that activates a specific switch once all input switches are activated.

MapActor
 SwitchBlockWatcherSwitchBlockWatcher
SwitchBlockWatcher

MapActor
 SwitchClippingDirectorSwitchClippingDirector
SwitchClippingDirector

MapActor
 SwitchPullSwitchPull
Pullable Switch

A blue switch that is meant to be placed on the ground. It can be pulled up and activate a switch.

MapActor
 SwitchRotateSwitchSwitchRotateSwitch
Rotator Panel

A single panel switch from the linking SwitchRotateWatcher instance. Activating the panel will cause the SwitchRotateWatcher's object to rotate.

MapLink
 SwitchRotateWatcherSwitchRotateWatcher
Rotator Panel Watcher

Rotates the specified object if any of its linked SwitchRotateSwitch instances is activated.

MapActor
 SwitchUnClippingDirectorSwitchUnClippingDirector
SwitchUnClippingDirector

MapActor
 SwitchWallMazeStepFixedMapParts
Up 'n' Down Terrace -- Main Model

The main model geometry from Up 'n' Down Terrace.

MapActor
 SwitchWallMazeSwitchWallATestSwitchBlock
Up 'n' Down Terrace -- Terrace Gate

The gate that blocks off the entrance into the terrace from Up 'n' Down Terrace.

MapLink
 SwitchWallMazeSwitchWallBTestSwitchBlock
Up 'n' Down Terrace -- Brown Gate

A brown gate that is used to block off the paths in the maze from Up 'n' Down Terrace.

MapLink
 SwitchWallMazeSwitchWallCTestSwitchBlock
Up 'n' Down Terrace -- White Gate

A white gate that is used to block off the paths in the maze from Up 'n' Down Terrace.

MapLink
 TargetPosTargetPos
Miscellaneous Target

Specifies the position onto which the player will be launched by its linked RouteDokanBazooka object. It may also be used under other specific circumstances.

MapLink
 TentenTentenGeneratorNormal
Biddybud Group

A group of at least one Biddybud, a ladybug-like enemy that walks on a set rail.

MapActor
 TentenWingTentenGenerator
Para-Biddybud Group

A group of at least one Para-Biddybud, a ladybug-like enemy with wings that flies on a set rail.

MapActor
 TerenTeren
Peepa

A ghost enemy that moves on a set rail. Can be defeated using the player's headlamp.

MapActor
 TeresaTeresa
Boo

A staple in the Mario series. Boos are ghost-like enemies that will try to get near the player when they are not facing each other. If the player looks at one, it stops moving and tries to cover its face. They can be defeated using the player's headlamp.

MapActor
 TeresaBigTeresa
Big Boo

A large version of a Boo. Can be defeated using the player's headlamp.

MapActor
 TeresaDarkHouseRotatePartsATouchRotateParts
Spooky Specters at Shadow Manor -- Rotating Platform

The large set of rotating path platforms from Spooky Specters at Shadow Manor.

MapActor
 TeresaDarkHouseStepAFixMapParts
Spooky Specters at Shadow Manor -- Main Model

The main model geometry from Spooky Specters at Shadow Manor.

MapActor
 TeresaDarkHouseWallABackHideMapParts
Spooky Specters at Shadow Manor -- Wall Segment A

A wall segment from Spooky Specters at Shadow Manor. It disappears if it would block the camera.

MapActor
 TeresaDarkHouseWallBBackHideMapParts
Spooky Specters at Shadow Manor -- Wall Segment B

A wall segment from Spooky Specters at Shadow Manor. It disappears if it would block the camera.

MapActor
 TeresaDarkHouseWallCBackHideMapParts
Spooky Specters at Shadow Manor -- Wall Segment C

A wall segment from Spooky Specters at Shadow Manor. It disappears if it would block the camera.

MapActor
 TeresaDarkHouseWallDBackHideMapParts
Spooky Specters at Shadow Manor -- Wall Segment D

A wall segment from Spooky Specters at Shadow Manor. It disappears if it would block the camera.

MapActor
 ThreeDWorldSlopeAFixMapParts
Generic Slope A

A generic slope that was left over from Super Mario 3D World.

MapActor
 ThreeDWorldSlopeBFixMapParts
Generic Slope B

A generic slope that was left over from Super Mario 3D World.

MapActor
 ThreeDWorldSlopeCFixMapParts
Generic Slope C

A generic slope that was left over from Super Mario 3D World.

MapActor
 TimerStageSwitchTimerStageSwitch
Timer Switch Controller

Activates a switch after a set amount of time has passed.

MapActor
 TouchBlindNeedleBallBreakPartsABreakMapPartsNeedleBall
Trick-Track Hall -- Large Breakable Wall

A large, breakable wall from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallBreakPartsBBreakMapPartsNeedleBall
Trick-Track Hall -- Small Breakable Wall

A small, breakable wall from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallStepAFixMapParts
Trick-Track Hall -- Main Model

The main model geometry from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallTouchSlidePartsAAssistSlideMapParts
Trick-Track Hall -- Touchstone Platform

A Touchstone platform with two arrows from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallTouchSlidePartsBAssistSlideMapParts
Trick-Track Hall -- Touchstone Platform (duplicate)

A duplicate of TouchBlindNeedleBallTouchSlidePartsA, a platform from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallTouchSlidePartsCAssistSlideMapParts
Trick-Track Hall -- Touchstone Platform with Fence

A Touchstone platform with two arrows and a fence from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallTouchSlidePartsDAssistSlideMapParts
Trick-Track Hall -- Touchstone Platform with Two Fences

A Touchstone platform with two arrows and two fences from Trick-Track Hall.

MapActor
 TouchBlindNeedleBallTouchSlidePartsEAssistSlideMapParts
Trick-Track Hall -- Touchstone Pillar

The moving Touchstone pillar from Trick-Track Hall.

MapActor
 TouchPuzzleMiniStepFixedMapParts
Touchstone Trouble -- Main Model

The yellow, large, non-moving platform from Touchstone Trouble.

MapActor
 TouchPuzzleMiniTouchPartsAAssistSlideMapParts
Touchstone Trouble -- Cyan Touchstone

The large, cyan Touchstone from Touchstone Trouble.

MapActor
 TouchPuzzleMiniTouchPartsBAssistSlideMapParts
Touchstone Trouble -- Pink Touchstone

The large, pink Touchstone from Touchstone Trouble.

MapActor
 TouchPuzzleTentenTouchPartsAAssistSlideMapParts
Touchstone Turmoil -- Yellow Touchstone

The large, yellow Touchstone from Touchstone Turmoil.

MapActor
 TouchPuzzleTentenTouchPartsBAssistSlideMapParts
Touchstone Turmoil -- Blue Touchstone

The large, blue Touchstone from Touchstone Turmoil.

MapActor
 TouchRotateFortressLavaFixedMapParts
Spinwheel Bullet Bill Base -- Lava Layer

The lava layer model from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressLiftAKeyMoveMapParts
Spinwheel Bullet Bill Base -- Moving Platform

A square-shaped, moving platform from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressRotatePartsATouchRotateParts
Spinwheel Bullet Bill Base -- Rotating Stairs with Passage

A set of rotatable stairs featuring a small passage from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressRotatePartsBTouchRotateParts
Spinwheel Bullet Bill Base -- Rotating Stairs with Alcove

A set of rotatable stairs featuring a small alcove from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressRotatePartsCTouchRotateParts
Spinwheel Bullet Bill Base -- Rotating Pillar

A rotatable pillar used to support the Bullet Bill Cannons from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressRotatePartsDTouchRotateParts
Spinwheel Bullet Bill Base -- Rotating T-Shaped Bridge

A rotatable, T-shaped bridge that is used to cross the lava lake from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressRotatePartsETouchRotateParts
Spinwheel Bullet Bill Base -- Large Rotating Bridge

The large, rotatable bridge from Spinwheel Bullet Bill Base.

MapActor
 TouchRotateFortressStepAFixedMapParts
Spinwheel Bullet Bill Base -- Main Model

The main model geometry from Spinwheel Bullet Bill Base.

MapActor
 TouchRotatePanelTouchRotatePanel
Spinwheel Panel

A Spinwheel that rotates or moves any of its linked TouchRotateParts or TouchTransParts objects.

MapActor
 TouchRotateShelfBookTouchRotateParts
Spinwheel Library -- Rotating Bookshelf

The large rotating bookshelf platform from Spinwheel Library.

MapActor
 TouchRotateShelfStepAFixedMapParts
Spinwheel Library -- Main Model

The main model geometry from Spinwheel Library.

MapActor
 TouchRotateWallRotatePartsATouchRotateParts
Spinwheel Sky Fort -- Orange Parts

The rotatable orange platforms from Spinwheel Sky Fort.

MapActor
 TouchRotateWallRotatePartsBTouchRotateParts
Spinwheel Sky Fort -- Green Parts

The rotatable green platforms from Spinwheel Sky Fort.

MapActor
 TouchRotateWallStepAFixedMapParts
Spinwheel Sky Fort -- Stationary Parts

The stationary platforms from Spinwheel Sky Fort.

MapActor
 TrampleSwitchTrampleSwitch
TrampleSwitch

MapActor
 TrampleSwitchTogetherTrampleSwitchTogether
Multi P Switch Panel

A P Switch Panel that needs to be linked to a TrampleSwitchTogetherWatcher. If all switches in the group are being pressed, it will remain pressed.

MapLink
 TrampleSwitchTogetherWatcherTrampleSwitchTogetherWatcher
Multi P Switch Panel Checker

Checks whether all of its linked TrampleSwitchTogether instances are being pressed. If so, a switch will be activated.

MapActor
 TransparentWallTransparentWall
Invisible Wall

An invisible collision plane.

MapActor
 TransparentWallPlayerOnlyTransparentWall
Invisible Wall for Players

An invisible collision plane that works exclusively for players.

MapActor
 TreeTree
Tree

A decorative tree from Super Mario 3D World that comes in a variety of models.

MapActor
 TrickArt1StepAFixMapParts
Super Mario Bros. Title Screen -- Main Model

The main model geometry from the Super Mario Bros. title screen.

MapActor
 TrickArt2StepAFixMapParts
Pixel Flower Title Screen -- Main Model

The main model geometry from the Pixel Flower title screen.

MapActor
 TrickArt2WaterFixMapParts
Pixel Flower Title Screen -- Water Layer

The water layer model from the Pixel Flower title screen.

MapActor
 TruckTruck
Mine Cart

A rideable Mine Cart that appears in several levels. It moves along a rail. The player can shoot turnips while they ride the Mine Cart.

MapActor
 TruckCaveStepAFixedMapParts
Mine Cart Tunnel Throwdown -- Main Model

The main model geometry from Mine Cart Tunnel Throwdown.

MapActor
 TruckCaveWaterFixedMapParts
Mine Cart Tunnel Throwdown -- Water Layer

The water layer model from Mine Cart Tunnel Throwdown.

MapActor
 TruckGetOffPointTruckGetOffPoint
Mine Cart Exit Point

Specifies the position that the player gets launched to once the linking Mine Cart reaches the end of the track.

MapLink
 TruckMountainGoalFixMapParts
Mine Cart Sunset Rundown -- Goal Section

The goal section model from Mine Cart Sunset Rundown.

MapActor
 TruckMountainStepFixMapParts
Mine Cart Sunset Rundown -- Main Model

The main model geometry from Mine Cart Sunset Rundown.

MapActor
 TruckNukkunSinkTowerKeyMovePartAKeyMoveMapParts
Mine Cart Scalding Scaffold -- Main Model

The main model geometry from the DLC level Mine Cart Scalding Scaffold.

MapActor
 TruckNukkunSinkTowerMagmaAFixedMapParts
Mine Cart Scalding Scaffold -- Lava Layer

The lava layer model from the DLC level Mine Cart Scalding Scaffold.

MapActor
 TruckRailBlockRail
Mine Cart Track

A Mine Cart track segment. Comes in a variety of different models.

MapActor
 TruckTempleGoalFixedMapParts
Mine Cart Ruins Rumble -- Goal Section

The goal section model from Mine Cart Ruins Rumble.

MapActor
 TruckTempleStepAFixedMapParts
Mine Cart Ruins Rumble -- Main Model A

A couple of segments that make up the main model from Mine Cart Ruins Rumble. This belongs to the upper temple section.

MapActor
 TruckTempleStepBFixedMapParts
Mine Cart Ruins Rumble -- Main Model B

A couple of segments that make up the main model from Mine Cart Ruins Rumble. This belongs to the lower canyon section.

MapActor
 TruckTempleStepCFixedMapParts
Mine Cart Ruins Rumble -- Main Model C

A couple of segments that make up the main model from Mine Cart Ruins Rumble. This belongs to the upper temple section.

MapActor
 TruckTempleStepDFixedMapParts
Mine Cart Ruins Rumble -- Main Model D

A couple of segments that make up the main model from Mine Cart Ruins Rumble. This belongs to the upper temple section.

MapActor
 TruckTempleStepEFixedMapParts
Mine Cart Ruins Rumble -- Main Model E

A couple of segments that make up the main model from Mine Cart Ruins Rumble. This belongs to the upper temple section.

MapActor
 TuccondorTuccondor
Conkdor

A bird-like enemy that stand still in a certain spot, waiting for a player to come by. They will turn into the player's direction and attack them if the player is nearby. It was left over from Super Mario 3D World.

MapActor
 TuccondorRotateRoomStepAFixedMapParts
Deep-Space Gyromajig -- Main Model

The main model geometry from Deep-Space Gyromajig.

MapActor
 TuccondorTrapTuccondorTrap
Conkdor (Fixed Direction)

A variant of Conkdors that will always look into a fixed direction.

MapActor
 TwoSidePushPullStepFixMapParts
Sliding Slab Shuffle -- Main Model

The main model geometry from Sliding Slab Shuffle.

MapActor
 TwoSidePushPullTouchPartsAAssistSlideMapParts
Sliding Slab Shuffle -- Trapezoid Touchstone with Alcove

A trapezoid-shaped Touchstone featuring an alcove from Sliding Slab Shuffle.

MapActor
 TwoSidePushPullTouchPartsBAssistSlideMapParts
Sliding Slab Shuffle -- Trapezoid Touchstone

A trapezoid-shaped Touchstone from Sliding Slab Shuffle.

MapActor
 TwoSidePushPullTouchPartsCAssistSlideMapParts
Sliding Slab Shuffle -- Triangular Touchstone

A triangular-shaped Touchstone from Sliding Slab Shuffle.

MapActor
 UkiboUkibo
Floating Goomba

A Goomba that sits in a spiky swim ring. They drift and swim across water and will paddle towards the player if they are nearby.

MapActor
 UkiboWaterParkBridgeKeyMoveMapParts
Floaty Fun Water Park -- Floating Bridge

The floating bridge from Floaty Fun Water Park.

MapActor
 UkiboWaterParkFenceKeyMoveMapParts
Floaty Fun Water Park -- Floating Fence

The floating platform with a fence from Floaty Fun Water Park.

MapActor
 UkiboWaterParkGrassFixedMapParts
Floaty Fun Water Park -- Grass Layer

The decorative layer of grass blades from Floaty Fun Water Park.

MapActor
 UkiboWaterParkPedestralKeyMoveMapParts
Floaty Fun Water Park -- Floating Pedestral

The floating pedestral platform from Floaty Fun Water Park.

MapActor
 UkiboWaterParkStepFixedMapParts
Floaty Fun Water Park -- Main Model

The main model geometry from Floaty Fun Water Park.

MapActor
 UkiboWaterParkWaterKeyMoveMapParts
Floaty Fun Water Park -- Water Layer

The water layer model from Floaty Fun Water Park.

MapActor
 UkiboWaterParkZMaskFixedMapParts
Floaty Fun Water Park -- Depth Mask

The depth mask model from Floaty Fun Water Park.

MapActor
 UndergroundTouchCaveLiftKeyMoveMapParts
UndergroundTouchCave -- Raft

The raft platform that acts as an elevator from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveStepAFixMapParts
UndergroundTouchCave -- Main Model

The main model geometry from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveTouchPartsAAssistSlideMapParts
UndergroundTouchCave -- Cube-shaped Touchstone

A cube-shaped Touchstone from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveTouchPartsBAssistSlideMapParts
UndergroundTouchCave -- Cube-shaped Touchstone with Alcove

The cube-shaped Touchstone with an alcove from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveTouchPartsCAssistSlideMapParts
UndergroundTouchCave -- Small Triangular Touchstone

One of the small triangular Touchstones from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveTouchPartsDAssistSlideMapParts
UndergroundTouchCave -- Large Triangular Touchstone

One of the large triangular Touchstones from the unused level UndergroundTouchCave.

MapActor
 UndergroundTouchCaveTouchPartsEAssistSlideMapParts
UndergroundTouchCave -- Long Touchstone

The long Touchstone from the unused level UndergroundTouchCave.

MapActor
 VRFocusMenuVRFocusMenu
VRFocusMenu

MapActor
 VRFocusPointVRFocusPoint
VRFocusPoint

MapActor
 VRIslandCFixedMapParts
VR Menu -- Island with Blue Block

A decorative island found in the course of the VR menu. This one features a blue block-like structure.

MapActor
 VRJumpLandFixedMapParts
VR Menu -- Falling Mine Cart Island

The island which the Mine Cart drops down on from the VR menu.

MapActor
 VRJumpTowerFixedMapParts
VR Menu -- Falling Mine Cart Island Roof

The roof of the tower which is found on the island which the Mine Cart drops down on from the VR menu.

MapActor
 VRKameckVRKameck
Decorative Magikoopa for VR Mode

A decorative Magikoopa that appears in the background of the VR menu.

MapLink
 VRRevolverRuinsBridgeBreakMapPartsSwitchOnly
Walleye Tumble Temple (VR) -- Collapsing Bridge

The broken bridge from the VR version of Walleye Tumble Temple. It will collapse after activating a switch.

MapActor
 VRRevolverRuinsClockPartsAClockMapParts
Walleye Tumble Temple (VR) -- Rotating Bridge

A small rotating bridge from the VR version of Walleye Tumble Temple.

MapActor
 VRRevolverRuinsClockPartsBClockMapParts
Walleye Tumble Temple (VR) -- Equally Divided Platforms

A set of two rotating, equally divided platforms that appear in the VR version of Walleye Tumble Temple.

MapActor
 VRRevolverRuinsClockPartsCClockMapParts
Walleye Tumble Temple (VR) -- Unequally Divided Platforms

A set of two rotating, unequally divided platforms that appear in the VR version of Walleye Tumble Temple.

MapActor
 VRRevolverRuinsClockPartsDClockMapParts
Walleye Tumble Temple (VR) -- Rotating Cylinder

The large, rotating cylinder from the VR version of Walleye Tumble Temple.

MapActor
 VRSeason1OpeningStepAFixedMapParts
The Treasure at Mushroom Ruins -- Main Model

The main model geometry from the VR level The Treasure at Mushroom Ruins.

MapActor
 VRSeasonOpeningFixedMapParts
VR Menu -- Temple Island

The island featuring the temple structure from the VR menu.

MapActor
 VRSunDiskFixedMapParts
VR Menu -- Background Sun

The large decorative sun from the VR menu.

MapActor
 VRTeresaVRTeresa
Decorative Boo for VR Mode

A decorative Boo that appears in the background of the VR menu.

MapLink
 VRTruckVRTruck
Decorative Mine Cart for VR Mode

A decorative Mine Cart that moves in the background of the VR menu.

MapActor
 VRislandFortFixedMapParts
VR Menu -- Bullet Bill Tower Island

The island from the VR menu featuring the wooden tower and a Bullet Bill Blaster.

MapActor
 VRislandFortTopFixedMapParts
VR Menu -- Bullet Bill Tower Island Roof

The roof of the tower from the VR menu which is found on the island featuring the Bullet Bill Blaster.

MapActor
 VRislandTunnelFixedMapParts
VR Menu -- Tunnel Island

The island with the tunnel that the Mine Cart drives through from the VR menu.

MapActor
 VRislandsCampfireFixedMapParts
VR Menu -- Camp Island

The island featuring the Toad Brigade from the VR menu.

MapActor
 VRlod00FixedMapParts
VR Menu -- Background Island with Blue Block

One of the many islands seen in the background of the VR menu. This one features a blue block-like structure.

MapActor
 VRlod01FixedMapParts
VR Menu -- Background Island with Large Rocks

One of the many islands seen in the background of the VR menu. This one features several large rocks.

MapActor
 VRlod02FixedMapParts
VR Menu -- Background Island with Red Block

One of the many islands seen in the background of the VR menu. This one features a red block-like structure.

MapActor
 WarpCubeWarpCube
Warp Box

A box that will teleport the player to its linked destination Warp Box. It disappears after use. They may be locked, although this is unused in the actual game.

MapActor
 WarpCubeLockedPieceWarpCubeLockedPiece
Key Coin

A Key Coin that has to be collected in order to unlock the linked Warp Box. This item was left over from Super Mario 3D World.

MapLink
 WarpDoorWarpDoor
Warp Door

A door that will teleport the player to the linked Warp Door.

MapActor
 WarpMoleWarpMole
Grand Labyrinth Mole

The Mole from the DLC level Chaos in the Grand Labyrinth. It may give the player a Warp Box.

MapActor
 WatchYourStepBreakPartsABreakMapPartsSwitchOnly
Biddybud Snow Stroll -- Breakable Tile A

One of the breakable tiles from Biddybud Snow Stroll.

MapActor
 WatchYourStepBreakPartsBBreakMapPartsSwitchOnly
Biddybud Snow Stroll -- Breakable Tile B

One of the breakable tiles from Biddybud Snow Stroll.

MapActor
 WatchYourStepStepFixedMapParts
Biddybud Snow Stroll -- Main Model

The main model geometry from Biddybud Snow Stroll.

MapActor
 WatchYourStepWallVisibleSwitchMapParts
Biddybud Snow Stroll -- Wall Cover

The wall that covers the interior section from Biddybud Snow Stroll.

MapActor
 WaterCageFallPartsKeyMoveMapParts
Briny Bowl Swimming Hole -- Sinking Stairs

The small set of stairs that falls into the water when a switch is activated. Used in Briny Bowl Swimming Hole.

MapActor
 WaterCageRisePartsAGateMapParts
Briny Bowl Swimming Hole -- Raising Box

A large, blue-ish crate that raises up when a switch is activated. Used in Briny Bowl Swimming Hole.

MapActor
 WaterCageRisePartsBGateMapParts
Briny Bowl Swimming Hole -- Long Raising Box

A long, blue-ish crate that raises up when a switch is activated. Used in Briny Bowl Swimming Hole.

MapActor
 WaterCageStepAFixedMapParts
Briny Bowl Swimming Hole -- Main Model

The main model geometry from Briny Bowl Swimming Hole.

MapActor
 WaterCageWaterFixedMapParts
Briny Bowl Swimming Hole -- Water Layer

The water layer model from Briny Bowl Swimming Hole.

MapActor
 WaterfallWorldCaveOutsideAFixMapParts
Mine Cart Cascade Crusade -- Cave Exterior

The model for the section where the player leaves the starting cave from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldFallRockLongGateMapParts
Mine Cart Cascade Crusade -- Collapsing Rock

The large rock structure from Mine Cart Cascade Crusade. It collapses when a switch is activated.

MapActor
 WaterfallWorldFossilAreaStepAFixMapParts
Mine Cart Cascade Crusade -- Large Fossil Section

The section featuring the large dinosaur fossil from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldFossilAreaStepBFixMapParts
Mine Cart Cascade Crusade -- Intermission Section

The small intermission section that follows the large dinosaur fossil from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldFossilAreaWaterfallAFixMapParts
Mine Cart Cascade Crusade -- Large Fossil Section Waterfalls

The waterfalls model for the large fossil section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldFossilAreaWaterfallBFixMapParts
Mine Cart Cascade Crusade -- Intermission Section Waterfalls

The waterfalls model for the intermission sectionfrom Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldGoalStepAFixMapParts
Mine Cart Cascade Crusade -- Goal Section

The goal section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldRockLongAreaStepAFixMapParts
Mine Cart Cascade Crusade -- Large Waterfall Section

The section where the player drops into the large waterfall cave from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldRockLongAreaWaterAFixMapParts
Mine Cart Cascade Crusade -- Large Waterfall Section Water Layer

The water layer model for the large waterfall section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldRockLongAreaWaterfallAFixMapParts
Mine Cart Cascade Crusade -- Large Waterfall Section Waterfalls

The waterfalls from the large waterfall section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldStartStepAFixMapParts
Mine Cart Cascade Crusade -- Start Section

The starting section model from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldStartStepASemiTransparentFixMapParts
Mine Cart Cascade Crusade -- Transparent Mask

The model used to simulate the darkness in the starting section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldValleyAreaStepAFixMapParts
Mine Cart Cascade Crusade -- Waterfall Valley

The waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 WaterfallWorldValleyAreaWaterfallAFixMapParts
Mine Cart Cascade Crusade -- Waterfall Valley Waterfalls

The waterfalls model for the waterfall valley section from Mine Cart Cascade Crusade.

MapActor
 WheelCageBackHidePartsABackHideMapParts
Cagey Conkdor Caper -- Wall Segment A

A wall segment from Cagey Conkdor Caper. It disappears if it would block the camera.

MapActor
 WheelCageBackHidePartsBBackHideMapParts
Cagey Conkdor Caper -- Wall Segment B

A wall segment from Cagey Conkdor Caper. It disappears if it would block the camera.

MapActor
 WheelCageBackHidePartsCBackHideMapParts
Cagey Conkdor Caper -- Wall Segment C

A wall segment from Cagey Conkdor Caper. It disappears if it would block the camera.

MapActor
 WheelCageBackHidePartsDBackHideMapParts
Cagey Conkdor Caper -- Wall Segment D

A wall segment from Cagey Conkdor Caper. It disappears if it would block the camera.

MapActor
 WheelCageKeyTuccondorBarKeyMoveMapParts
Cagey Conkdor Caper -- Conkdor Railing

The red railing that carries the Conkdors from Cagey Conkdor Caper.

MapActor
 WheelCageStepFixedMapParts
Cagey Conkdor Caper -- Main Model

The main model geometry from Cagey Conkdor Caper.

MapActor
 WheelCageWheelAWheelMapParts
Cagey Conkdor Caper -- Small Rotating Cog

The small rotating cog that is found in the upper portion of Cagey Conkdor Caper.

MapActor
 WheelCageWheelBWheelMapParts
Cagey Conkdor Caper -- Long Rotating Cog

The long rotating cog that is found in the lower portion of Cagey Conkdor Caper.

MapActor
 WheelMapPartsRotateWatcherWheelMapPartsRotateWatcher
WheelMapPartsRotateWatcher

MapActor
 WheelPlanetStepAFixedMapParts
Twisty-Turny Planet -- Main Model

The main model geometry from Twisty-Turny Planet.

MapActor
 WheelPlanetWheelPartsAWheelMapPartsEffectObjAtCollision
Twisty-Turny Planet -- Rotating Wheel A

One of the rotating wheels from Twisty-Turny Planet.

MapLink
 WheelPlanetWheelPartsBWheelMapPartsEffectObjAtCollision
Twisty-Turny Planet -- Rotating Wheel B

One of the rotating wheels from Twisty-Turny Planet.

MapLink
 WheelPlanetWheelPartsCWheelMapPartsEffectObjAtCollision
Twisty-Turny Planet -- Rotating Wheel C

One of the rotating wheels from Twisty-Turny Planet.

MapLink
 WindBoxWindBox
Windbox

A Windbox that can be moved by Wingo's gust attacks.

MapLink
 WindBoxWatcherWindBoxWatcher
Windbox Group

A group of at least one Windbox. If any of the Windboxes in this group are touched by Wingo's gusts, all of them will move.

MapActor
 WoodBoxWoodBox
Crate

A wooden crate that can contain a variety of items. It can be destroyed using the pointer or several attacks. It was left over from Super Mario 3D World.

MapActor
 ZombieZombie
Mud Trooper Group

A group of at least one Mud Trooper. The individual Mud Troopers are defined by its linked ZombiePoint instances.

MapActor
 ZombiePointZombiePoint
Mud Trooper Member

An individual Mud Trooper that belongs to the linked Zombie group. They can be defeated using the player's headlamp or Chargin' Chucks.

MapLink
SkyList
 SkyBlueBSkyProjection
Projection Backdrop -- Blue Sky

A generic, blue sky model that is used as a backdrop in some zones.

MapActor
 SkyBlueSmallSkyProjection
Projection Backdrop -- Small Blue Sky

A generic, small blue sky model that is used as a backdrop in some zones.

MapActor
 SkyKinopioSky
Backdrop

The backdrop used in the background for pretty much every level in the game. It can use a variety of different models.

MapActor
 SkyLavaSkyProjection
Projection Backdrop -- Lava

A generic lava sky model that is used as a backdrop in some zones.

MapActor
 SkyNightSkyProjection
Projection Backdrop -- Night

A generic night sky model that is used as a backdrop in some zones.

MapActor
 SkySpaceSkyProjection
Projection Backdrop -- Space

A generic space model that is used as a backdrop in some zones.

MapActor
AreaList
 AudioEffectChangeAreaAudioEffectChangeArea
Change Audio Effect Area

An area that changes the audio effect when entered. For example, this can be used to enable echoing.

SoundAreaObj
 AudioListenerParamAreaAudioListenerParamArea
AudioListenerParamArea

SoundAreaObj
 AudioSituationAreaAudioSituationArea
AudioSituationArea

SoundAreaObj
 BalanceTruckBreakAreaBalanceTruckBreakArea
BalanceTruckBreakArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 BgmChangeAreaBgmChangeArea
BgmChangeArea

SoundAreaObj
 BgmRegionChangeAreaBgmRegionChangeArea
Change Background Music Situation Area

Changes the background music situation if entered. For example, this can swap the playing music channels.

SoundAreaObj
 BgmStartAreaBgmStartArea
Start Background Music Play

Plays the specified music track if entered.

SoundAreaObj
 BgmStopAreaBgmStopArea
Stop Background Music Area

Stops the current or specified music track if entered.

SoundAreaObj
 BobsledGoalAreaBobsledGoalArea
BobsledGoalArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 BubblePlayerDisableItemGetFallAreaBubblePlayerDisableItemGetFallArea
BubblePlayerDisableItemGetFallArea

MapAreaObj
 BubblePlayerEnableFreeFallAreaBubblePlayerEnableFreeFallArea
BubblePlayerEnableFreeFallArea

MapAreaObj
 CameraAreaCameraArea
Camera Area

Changes the currently active camera if the player enters this area.

MapAreaObj
 CameraAreaActivatedAllPlayerCameraAreaActivatedAllPlayer
CameraAreaActivatedAllPlayer

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraDirectionSwitchOnAreaCameraDirectionSwitchOnArea
CameraDirectionSwitchOnArea

MapAreaObj
 CameraIconDisplayAreaCameraIconDisplayArea
CameraIconDisplayArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraInSwitchOnAreaCameraInSwitchOnArea
CameraInSwitchOnArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraNoRotateAreaCameraNoRotateArea
CameraNoRotateArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraPoserKinopioBrigadeObserveAreaCameraPoserKinopioBrigadeObserveArea
CameraPoserKinopioBrigadeObserveArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraRailParallelAreaCameraRailParallelArea
CameraRailParallelArea

MapAreaObj
 CameraRestrictedAreaCameraRestrictedArea
CameraRestrictedArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 CameraStopLookAtAreaCameraStopLookAtArea
CameraStopLookAtArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 ClearKillAreaClearKillArea
Kill Mud Trooper Area

Kills any Mud Trooper that enters this area.

MapAreaObj
 ClippingFarAreaClippingFarArea
ClippingFarArea

MapAreaObj
 CoinBlowConnectGroundAreaCoinBlowConnectGroundArea
CoinBlowConnectGroundArea

MapAreaObj
 CoinFallBoundAreaCoinFallBoundArea
CoinFallBoundArea

MapAreaObj
 DeathAreaDeathArea
Death Area

Kills the player and compatible objects if they are inside this area.

MapAreaObj
 DepthOfFieldAreaDepthOfFieldArea
DepthOfFieldArea

DesignAreaObj
 DisappearDoorKeyAreaDisappearDoorKeyArea
Destroy Door Key Area

Destroys any Door Key that is inside this area.

MapAreaObj
 EdgeDrawAreaEdgeDrawArea
Draw Outline Area

If the player is inside this area, an outline will be rendered around some edges.

MapAreaObj
 EnemyChaseAreaEnemyChaseArea
Enemy Chase Area

Defines the movement perimeter for when the linking enemy chases the player.

MapAreaObj
 EnemyDeathWatchAreaEnemyDeathWatchArea
EnemyDeathWatchArea

MapLink
 EnemyWalkPlaneAreaEnemyWalkPlaneArea
EnemyWalkPlaneArea

MapAreaObj
 FishSwimAreaFishSwimArea
Fish Group Perimeter Area

Specifies the swimming perimeter for the linking FishColony instance.

MapLink
 ForceFallAreaForceFallArea
ForceFallArea

MapAreaObj
 FrameOutCtrlAreaFrameOutCtrlArea
FrameOutCtrlArea

MapAreaObj
 GoalAreaGoalArea
End Level Area

Ends the level if the player enters this area. Needs to be linked to a GoalAreaChecker instance.

MapLink
 GraphicsAreaGraphicsArea
Graphics Area

Controls and loads a specific set of shaders when entered.

DesignAreaObj
 GuideAppearAreaGuideAppearArea
Show Guide Point Area

An area that causes the linking GuideAppearPoint or GuideGameWindowPoint to appear when entered.

MapAreaObj
 GuideEnableAreaGuideEnableArea
GuideEnableArea

MapAreaObj
 HeadgearWidenStickXSnapAreaHeadgearWidenStickXSnapArea
HeadgearWidenStickXSnapArea

MapAreaObj
 KinokoDeathAreaKinokoDeathArea
Destroy Mushroom Area

An area that destroys any moving Super Mushroom or 1-Up Mushroom.

MapAreaObj
 KinopioBrigadeWaveAreaKinopioBrigadeWaveArea
KinopioBrigadeWaveArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 KinopioMemberNpcItemAreaKinopioMemberNpcItemArea
KinopioMemberNpcItemArea

MapLink
 KinopioMemberNpcTakeOutItemAreaKinopioMemberNpcTakeOutItemArea
Toad Brigade Member Appear Item Area

If entered, the linking Toad Brigade member will take out his item.

MapLink
 KinopioNpcLeaveMaltiLiftKinopioNpcLeaveMaltiLift
KinopioNpcLeaveMaltiLift

MapLink
 ManeckInvalidAreaManeckInvalidArea
Kill Mummy-Me Area

If a Mummy-Me enters this area, it will be destroyed.

MapAreaObj
 MaterialCodeAreaMaterialCodeArea
MaterialCodeArea

MapAreaObj
 MirrorAreaMirrorArea
MirrorArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 MoleControlAreaMoleControlArea
MoleControlArea

MapLink
 NeedleBallBreakAreaNeedleBallBreakArea
Destroy Spike Ball Area

Destroys any Spike Ball that is inside this area.

MapAreaObj
 NeedleRollerBreakAreaNeedleRollerBreakArea
Destroy Spike Bar Area

Destroys any Spike Bar that is inside this area.

MapAreaObj
 NeonAreaNeonArea
NeonArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 PanelNotePaintRoomCheckAreaPanelNotePaintRoomCheckArea
PanelNotePaintRoomCheckArea

MapAreaObj
 PlayerAllInCheckAreaPlayerAllInCheckArea
PlayerAllInCheckArea

MapAreaObj
 PlayerAnimAreaPlayerAnimArea
Player Idle Animation Area

An area that changes the player's idle animation when entered.

MapAreaObj
 PlayerBattleAreaPlayerBattleArea
PlayerBattleArea

MapAreaObj
 PlayerBugFixAreaForceReleaseIfNotSpacePlayerBugFixAreaForceReleaseIfNotSpace
PlayerBugFixAreaForceReleaseIfNotSpace

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 PlayerCeilingCheckOffAreaPlayerCeilingCheckOffArea
PlayerCeilingCheckOffArea

MapAreaObj
 PlayerColliderBDashSupportOffAreaPlayerColliderBDashSupportOffArea
PlayerColliderBDashSupportOffArea

MapAreaObj
 PlayerCollisionFallOutObserveAreaPlayerCollisionFallOutObserveArea
PlayerCollisionFallOutObserveArea

MapAreaObj
 PlayerCollisionPartsGatherAreaPlayerCollisionPartsGatherArea
PlayerCollisionPartsGatherArea

MapAreaObj
 PlayerCollisionYPlaneAreaPlayerCollisionYPlaneArea
PlayerCollisionYPlaneArea

MapAreaObj
 PlayerControlOffAreaPlayerControlOffArea
PlayerControlOffArea

MapAreaObj
 PlayerFallActionControlAreaPlayerFallActionControlArea
PlayerFallActionControlArea

MapAreaObj
 PlayerFurOffAreaPlayerFurOffArea
PlayerFurOffArea

MapAreaObj
 PlayerInclinedControlAreaPlayerInclinedControlArea
PlayerInclinedControlArea

MapAreaObj
 PlayerInvinciblePickaxeNoCollisionCheckAreaPlayerInvinciblePickaxeNoCollisionCheckArea
PlayerInvinciblePickaxeNoCollisionCheckArea

MapAreaObj
 PlayerNoAirFollowAreaPlayerNoAirFollowArea
PlayerNoAirFollowArea

MapAreaObj
 PlayerRestrictedPlanePlayerRestrictedPlane
PlayerRestrictedPlane

MapAreaObj
 PlayerWaterDoubleCheckAreaPlayerWaterDoubleCheckArea
PlayerWaterDoubleCheckArea

MapAreaObj
 PlayerWetAreaPlayerWetArea
Wet Toad Area

An area that causes any player or Toad Brigade member inside it to have wet clothes. The player will occasionally sneeze.

MapAreaObj
 PlayerWidenStickXSnapAreaPlayerWidenStickXSnapArea
PlayerWidenStickXSnapArea

MapAreaObj
 PullOutRadishBigEnableAreaPullOutRadishBigEnableArea
PullOutRadishBigEnableArea

MapAreaObj
 RadishColliderInvalidAreaRadishColliderInvalidArea
RadishColliderInvalidArea

MapAreaObj
 RaidonFallTriggeredAreaRaidonFallTriggeredArea
RaidonFallTriggeredArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 RaidonNoInputAreaRaidonNoInputArea
RaidonNoInputArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 SafeBubbleAreaSafeBubbleArea
SafeBubbleArea

MapAreaObj
 SePlayAreaSePlayArea
Play Sound-Effect Area

Plays a specific sound effect once the player stands inside this area.

SoundAreaObj
 SinkSandAreaSinkSandArea
SinkSandArea

MapAreaObj
 SkipperTrampolineInvalidateAreaSkipperTrampolineInvalidateArea
SkipperTrampolineInvalidateArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 StickSnapOffAreaStickSnapOffArea
StickSnapOffArea

MapAreaObj
 SwitchEnemyOffOnAreaSwitchEnemyOffOnArea
Enemies Activate Switch Area

An area that activates a switch when an enemy enters it and deactivates it again if the enemy leaves it.

MapAreaObj
 SwitchKeepOnAreaSwitchKeepOnArea
Activate Switch Constantly Area

An area that activates a switch when the player enters it. Unlike SwitchOnArea, the switch is kept activated even after the player leaves it.

MapAreaObj
 SwitchOnAreaSwitchOnArea
Activate Switch Area

An area that activates a switch when entered and deactivates it again if the player leaves it.

MapAreaObj
 TouchRotateWatchAreaTouchRotateWatchArea
TouchRotateWatchArea

MapLink
 VRFocusPointReactionAreaVRFocusPointReactionArea
VRFocusPointReactionArea

MapAreaObj
 ViewCtrlAreaViewCtrlArea
View Group Control Area

If the player is inside this area, the game attempts to render any compatible objects that are linked to its GroupView instance.

MapAreaObj
 WaterAreaWaterArea
Water Area

An area that contains an invisible body of water.

MapAreaObj
 WaterAreaNoSwimWaterAreaNoSwim
No Swimming Water Area

A water area in which swimming is prevented. This means that the player will not use swimming animations.

MapAreaObj
 WheelPartWatchAreaWheelPartWatchArea
WheelPartWatchArea

MapLink
 WorldClipAreaWorldClipArea
WorldClipArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 WorldDetectAreaWorldDetectArea
WorldDetectArea

An area that was left over from Super Mario 3D World. It has no use in this game.

MapAreaObj
 ZoomInvalidAreaZoomInvalidArea
Prevent Camera Zoom Area

Resets and prevents camera zooming when the player enters this area.

MapAreaObj
Rails
 RailRail
Rail

A rail that determines the movement paths for a lot of objects.

AnyLink
 RailBossMagmaRailBossMagma
Cookatiel Rail

A special rail that determines the movement path and attacks for Cookatiel.

MapLink
 RailJumpRailJump
Pixel Toad Jump Rail

A special rail that determines the jumping path for Pixel Toad.

MapLink
PlayerList
 PlayerPlayer
Spawning Point

A marker for the player's spawn point. This is used by default, unless the game is played with two players and a P1MPPosition marker is available.

MapSpecialMarker
PlayerMPPlacementList
 P1MPPositionP1MPPosition
Player 1 Spawning Point

If the game is played using two players, this will be used as the spawning point for the first player.

MapSpecialMarker
PlayerPlacementList
 P2PositionP2Position
Player 2 Spawning Point

If the game is played using two players, this will be used as the spawning point for the second player.

MapSpecialMarker
CheckPointList
 PlayerRestartSetterPlayerRestartSetter
Respawn Checkpoint Controller

Sets the linked respawn point as a checkpoint once the linked switch gets activated.

MapActor
GoalList
 GoalAreaCheckerGoalAreaChecker
End Level Area Checker

Ends the level if the player enters any of its linked GoalArea instances.

MapActor
 KinopioBrigadeCheckerKinopioBrigadeChecker
Collect Power Star Checker

Ends the level if the player collects the linked GoalItem. The object's placement is applied to the player during the "Course Clear" sequence.

MapActor
VRFocusKeeperList
 VRFocusPointKeeperVRFocusPointKeeper
VRFocusPointKeeper

MapActor
DemoObjList
 DemoActorDemoActor
DemoActor

MapLink
 DemoActorPlayerDemoActorPlayer
DemoActorPlayer

MapLink
 DemoCameraDemoCamera
DemoCamera

MapLink
 DemoMapDemoActor
DemoMap

MapLink
 DemoStartPositionDemoStartPosition
DemoStartPosition

MapLink
 EndingDemoStageStartEventDemo
EndingDemo

MapActor
 StageEndEventSeasonHalfDemoStageEndEventSeasonHalfDemo
StageEndEventSeasonHalfDemo

MapActor
 StageStartBindDemoBossBirdStageStartBindDemoBossBird
StageStartBindDemoBossBird

MapActor
 StageStartBindDemoBossBirdLv2StageStartBindDemoBossBird
StageStartBindDemoBossBirdLv2

MapActor
 StageStartBindDemoKinopioBrigadeStageStartBindDemoKinopioBrigade
Stage Cutscene -- Start Adventures of Captain Toad Level

An unused special stage cutscene that is executed when the stage starts. Using this, the camera revolves around a certain route before gameplay actuall starts. It was left over from Super Mario 3D World.

MapActor
 StageStartBindDemoZoomInStageStartBindDemoZoomIn
Stage Cutscene -- Start Level Zoom-In

A special stage cutscene that is executed when the stage starts. Using this, the player will look around the level before gameplay actually starts.

MapActor
 StageStartEventCameraStageStartEventCamera
StageStartEventCamera

MapActor
 StageStartEventDemoStageStartEventDemo
StageStartEventDemo

MapActor
 StageStartEventSoundStageStartEventSound
StageStartEventSound

MapActor