This actor is part of the ProjectActorFactory.
(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)
The name of the shader cube map that should be used for rendering.
Specifies the delay time before the object starts moving first.
Specifies the interpolation type for movement transitions between this and the next key pose.
If enabled, the object will start moving once the player steps onto the object.
If enabled and available, the object will play its MoveKeySign animation when moving.
If this is enabled and MoveType is set to 2, the object kills itself once the last key pose has been reached. This will also kill the actor if SwitchStop is activated.
Declares the movement type. Needs to be specified by the first instance.
Specifies the speed at which the object moves.
Sets the movement time if the value is not negative. This ignores the Speed setting as the speed then becomes distance divided by time.
The model's name suffix that should be loaded.
Specifies the wait time before the object starts moving again.