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Class: BelieveSignboardKeyMoveParts

This actor is part of the ProjectActorFactory.

Parameters

(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)

NameTypeSpecial valuesNotes
CubeMapUnitNameString

The name of the shader cube map that should be used for rendering.

DelayTimeInteger

Specifies the delay time before the object starts moving first.

EffectFrameInteger

EffectFramePart2Integer

EffectNameString

InterpolateTypeInteger
  • 0 -- Linear
  • 1 -- Ease-in Cubic
  • 2 -- Ease-out Cubic
  • 3 -- Ease-in-out
  • 4 -- Ease-in Quad
  • 5 -- Ease-out Quad

Specifies the interpolation type for movement transitions between this and the next key pose.

IsFloorTouchStartBoolean

If enabled, the object will start moving once the player steps onto the object.

IsPlaySignBoolean

If enabled and available, the object will play its MoveKeySign animation when moving.

IsStopKillBoolean

If this is enabled and MoveType is set to 2, the object kills itself once the last key pose has been reached. This will also kill the actor if SwitchStop is activated.

MoveTypeInteger
  • 0 -- Loop back to first key pose
  • 1 -- Move back to previous key pose
  • 2 -- Stop movement
  • 3 -- Restart at first key pose

Declares the movement type. Needs to be specified by the first instance.

PlayEffectBoolean

SpeedFloat

Specifies the speed at which the object moves.

SpeedByTimeInteger

Sets the movement time if the value is not negative. This ignores the Speed setting as the speed then becomes distance divided by time.

SuffixNameString

The model's name suffix that should be loaded.

WaitTimeInteger

Specifies the wait time before the object starts moving again.

Links

NameNotes
KeyMoveNext

SwitchStart