Aurum's Mods

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Greetings! I'm Aurum, a Computer Science student and video game hacking enthusiast from Germany. Welcome to my website, where you can explore my exciting mods and projects! In my free time, I engage in researching the internal structures of various video games. Using the gathered information, I create my own modifications, hacks and tools.

I have a Discord server dedicated to my projects. Click here if you want to join!

Projects

Neo Mario Galaxy

A Super Mario Galaxy 2 mod featuring 42 Power Stars in 8 all-new galaxies! It has been downloaded over 25,000 times.

Animal Crossing: City Folk Deluxe

An exciting hack of Animal Crossing: City Folk that adds new content and improves gameplay!

Pokémon Zeitloser Diamant & Pokémon Raumlose Perle

Enhancement hacks of Pokémon Diamant-Edition and Pokémon Perl-Edition.

Touchstone Mines

A full restoration of a scrapped level from Captain Toad Treasure Tracker that was finalized using unused assets.

Daredevil Mode

Difficulty hacks of Super Mario Galaxy 1/2 that force you to beat the games under Daredevil conditions.

ACDLCinst

A compact web app for installing DLC items into Animal Crossing: City Folk save files.

Flip-Swap Galaxy Remake

A recreation of Flip-Swap Galaxy in Super Mario 3D Land. My only released mod for that game. It was created back in 2016.

Li'l Brr Battlefield

A winter-themed recreation of Bob-omb Battlefield. It was created for Super Mario Galaxy 64: Holiday Special.

galaxymsbt

An editor for MSBT text files in Super Mario Galaxy 2 that can edit every text-related aspect supported by the game.

TychoGfx

A sprites/graphics viewer for Pokémon Ranger's proprietary ObjDesc file format.

CTSe

A savegame editor for all versions of Captain Toad Treasure Tracker. Can convert any savefile to Switch version.

BCSe

A savegame editor for Blast Corps. This was my first true programming project created all the way back in 2016!

Libraries

littlebigIO

A Java library that provides I/O streams and bit-conversion utilities with changeable endianness.

pyjmap

A high-level implementation of Nintendo's homemade BCSV/JMap data format in Python.

pyjkernel

A high-level implementation of Nintendo's homemade ResourceArchive (RARC) format in Python. Uses oead for SZS compression.

pymsb

Provides high-level implementations of Nintendo's homemade MSBT and MSBF file formats in Python.

pyjaubas

A work-in-progress implementation of Nintendo's JAUSoundAnimation (BAS) format in Python.