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Class: Ghost Gallery Gambit Tower (DarknessTrapTower)

This actor is part of the ProjectActorFactory.

A moving part that uses key poses to determine the movement path. Loads a separate model for the many shaking Boo portraits. The portraits will shake once the tower starts moving.

Parameters

(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)

NameTypeSpecial valuesNotes
CubeMapUnitNameString

The name of the shader cube map that should be used for rendering.

DelayTimeInteger

Specifies the delay time before the object starts moving first.

InterpolateTypeInteger
  • 0 -- Linear
  • 1 -- Ease-in Cubic
  • 2 -- Ease-out Cubic
  • 3 -- Ease-in-out
  • 4 -- Ease-in Quad
  • 5 -- Ease-out Quad

Specifies the interpolation type for movement transitions between this and the next key pose.

IsPlaySignBoolean

If enabled and available, the object will play its MoveKeySign animation when moving.

MoveTypeInteger
  • 0 -- Loop back to first key pose
  • 1 -- Move back to previous key pose
  • 2 -- Stop movement
  • 3 -- Restart at first key pose

Declares the movement type. Needs to be specified by the first instance.

SpeedFloat

Specifies the speed at which the object moves.

SpeedByTimeInteger

Sets the movement time if the value is not negative. This ignores the Speed setting as the speed then becomes distance divided by time.

WaitTimeInteger

Specifies the wait time before the object starts moving again.

Links

NameNotes
KeyMoveNext

Specifies the next key pose to be used.

SwitchAppear

Makes the object appear if the linked StageSwitch is activated.

SwitchStart

Starts movement once the linked StageSwitch is activated.

SwitchStopPartsAnim

Stops the shaking animation of the Boo portraits model once the linked StageSwitch is activated.