This actor is part of the ProjectActorFactory.
A moving part that uses key poses to determine the movement path. Loads a separate model for the many shaking Boo portraits. The portraits will shake once the tower starts moving.
(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)
The name of the shader cube map that should be used for rendering.
Specifies the delay time before the object starts moving first.
Specifies the interpolation type for movement transitions between this and the next key pose.
If enabled and available, the object will play its MoveKeySign animation when moving.
Declares the movement type. Needs to be specified by the first instance.
Specifies the speed at which the object moves.
Sets the movement time if the value is not negative. This ignores the Speed setting as the speed then becomes distance divided by time.
Specifies the wait time before the object starts moving again.
Specifies the next key pose to be used.
Makes the object appear if the linked StageSwitch is activated.
Starts movement once the linked StageSwitch is activated.
Stops the shaking animation of the Boo portraits model once the linked StageSwitch is activated.