Aurum's Mods

Youtube | Github | Documentations | My blog
Luma's Workshop Discord | Luma's Workshop Wiki

Class: Pluck Patch (PullOutObj)

This actor is part of the ProjectActorFactory.

Parameters

(Properties marked in indigo are effectively useless and won't be included in Spotlight databases.)

NameTypeSpecial valuesNotes
AppearNumInteger

CollectItemIdInteger

ColorAnimInteger

CubeMapUnitNameString

The name of the shader cube map that should be used for rendering.

Is2ndCollectItemBoolean

IsConnectToCollisionBoolean

Connects the object to the nearest collision's base matrix. This will cause the object to follow the collision whenever it moves.

IsEnableDepthShadowBoolean

Toggles depth shadow usage.

IsInvalidSensorAndStopAnimAfterEmptyBoolean

IsKillByMaterialCodeBoolean

IsPickaxeRotateWheelBoolean

IsPullOutInfiniteBoolean

IsRestartAssistBoolean

IsSyncSwitchClippingBoolean

ItemTypeString

ToleranceAngleFloat

WetTypeInteger

Links

NameNotes
GroupClipping

The clipping group (GroupClipping) that the object belongs to.

GuideAppearPoint

SwitchKill

Kills the object if the linked StageSwitch is activated.

ViewGroup

The view group (GroupView) that the object belongs to.