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Classes Database -- Captain Toad Treasure Tracker v1.3.0

  1. ProjectActorFactory
  2. ProjectAreaObjFactory
  3. Link-only construction
  4. Special markers

Welcome to the object database for Captain Toad Treasure Tracker v1.3.0. In this section you will find information about every actor class that can be used in the game. Every class has detailed information about their links, properties and general setup. It's still a long way from being finished, though. Any useless argument that is not read by the game at all will be discarded. This mostly includes properties that have been left over from Super Mario 3D World, such as "GreenStarId". This also accounts for classes that have been completely removed from the game. The goal is to have a useful and functional database. On the other hand, every unused argument that the game reads and supports will be included.

You can also download the latest version of the objects and classes database here:
Download Spotlight databases and raw JSON database (Last updated on 12-03-2022 22:23:12)

Class nameName
ProjectActorFactory
 AchievementSwitchChecker
Special Bonus Challenge Checker

This is used to check any miscellaneous bonus challenge conditions, such as not breaking the bridge in Walleye Tumble Temple. If the stage's BadgeCondition type is set to お題監視がOFF, the bonus challenge condition is met when the linked switch is not activated. On the other hand, if BadgeCondition is set to お題監視がON, the switch has to be activated in order to meet the condition.

 AllDeadWatcher
All Enemies Defeated Checker

Activates a switch once all of its compatible linked WatchTargetEnemy objects have been killed/defeated.

 AssistSlideMapParts
Touchstone

A Touchstone that moves if the player points at it and presses the ZR button at the same time. Uses a lot of parameters to configure movement direction, speed, conditions and more.

 AssistStopKeyMoveMapParts
Stoppable Moving Key Pose Parts

A moving part that uses key poses to determine the movement path. Unlike KeyMoveMapParts, objects of this class can be stopped using the player's pointer.

 AutoSwitchActivateArea
AutoSwitchActivateArea

 AutoSwitchBlockWatcherArea
AutoSwitchBlockWatcherArea

 BackHideMapParts
BackHideMapParts

 BelieveSignboardKeyMoveParts
BelieveSignboardKeyMoveParts

 BgmPlayObj
Start Background Music Object

 BgmRegionChanger
Change Background Music Situation Object

 BgmStopObj
Stop Background Music Object

 Bird
Bird

 BlockBrick
Brick Block (with Used Block)

 BlockBrickBreakable
Brick Block (destroyable)

 BlockEmpty
Used Block

 BlockHard
Rock Block

 BlockHardWatchArea
Destroy Rock Blocks Area

Constructs all of its linked Rock Block (BlockHard) instances. If the player enters this area, all linked Rock Blocks will be destroyed.

 BlockPow
POW Block

 BlockQuestion
?-Block

 BlockRail
BlockRail

 BlockRailMover
Block Rail Mover

 BlockSolid
Used Block (alternate)

 BonusShuffler
Object Placement Randomizer

 BossBird
Wingo (1st Battle)

 BossBirdDouble
Wingo Duo Member

 BossBirdDoubleWatcher
Wingo Duo Group

 BossFire
Draggadon

 BossMagma
Cookatiel

 BreakMapPartsNeedleBall
BreakMapPartsNeedleBall

 BreakMapPartsSwitchOnly
BreakMapPartsSwitchOnly

 Bull
Chargin' Chuck

 Bush
Bush

 CameraDirectionSwitchOnAreaWatcher
CameraDirectionSwitchOnAreaWatcher

 CameraShake
Camera Shaker

 CameraShakeRandom
Random Camera Shaker

 Candlestand
Candlestand

 CandlestandWatcher
Candlestand Checker

 CheckPoint
Crown Chip

 ChikaChikaBlockWatcher
Beep Block Controller

 ChikuwaBlock
Donut Lift

 ChorobonHolder
ChorobonHolder

 CityWorldGroundUnderPart
CityWorldGroundUnderPart

 ClockMapParts
ClockMapParts

 Coin
Coin

 CoinBlowGenerator
Falling Coins Spawner

 CoinChameleon
CoinChameleon

 CoinCirclePlacement
Circle of Coins

 CoinLine
Line of Coins

 CoinRail
Moving Line of Coins

 CoinStack
Coin Stack

 CollectItem
Super Gem

 ConveyerMapParts
ConveyorMapParts

 ConveyorMapParts
ConveyorMapParts

 CountDownTimer
Countdown Timer

 Crab
Crab

 Crawler
Ant Trooper

 DarknessTrapGas
Ghost Gallery Gambit -- Gas Layer

 DarknessTrapKeyMoveMapParts
DarknessTrapKeyMoveMapParts

 DarknessTrapSeesawParts
DarknessTrapSeesawParts

 DarknessTrapTower
Ghost Gallery Gambit Tower

A moving part that uses key poses to determine the movement path. Loads a separate model for the many shaking Boo portraits. The portraits will shake once the tower starts moving.

 DashPanel
Dash Panel

 DeadSyncWatcher
DeadSyncWatcher

 Dokan
Dokan

 DoorLock
Door Lock

 DotKinopio
Pixel Toad

 DotRadish
Pixel Turnip

 DoubleMario
Double Cherry

 DoubleMarioWatcher
Double Cherry Controller

 DummyBossBird
Wingo Dummy

 EchoBlockMapParts
EchoBlockMapParts

 EffectObj
EffectObj

 EffectObjAreaCube
EffectObjAreaCube

 EffectObjBossBirdRainArea
EffectObjBossBirdRainArea

 EffectObjChorobonCollide
Particle Effect -- Colliding Fuzzy Smoke

 EffectObjFollowCamera
EffectObjFollowCamera

 EffectObjLongExpress
EffectObjLongExpress

 EnemySpawner
Boo Spawner Group

 FadingPickup
Star Shard (unused Variant)

 FallDurianGenerator
Falling Durian Spawner

 FallFireBallGenerator
Falling Fireball Spawner

 FallRockGenerator
Falling Debris Spawner

 FireBros
Fire Bro

 FishColony
FishColony

 FixMapParts
Fixed Parts

A generic, fixed stage part that requires a model. Should be used for the most basic level components such as non-moving platforms.

 FixMapPartsCarpet
FixedMapPartsCarpet

 FixMapPartsRhythm
FixedMapPartsRhythm

 FixedMapParts
Fixed Parts

A generic, fixed stage part that requires a model. Should be used for the most basic level components such as non-moving platforms.

 FixedMapPartsCarpet
FixedMapPartsCarpet

 FixedMapPartsRhythm
FixedMapPartsRhythm

 FlowerCactus
Cactus

 FlowerRhythm
Flower

 FogRequester
Fog

 Gabon
Spike

 GateMapParts
GateMapParts

 GatherItem
Collectable Power Moon

 GatherItemWatcher
Collectable Power Moon Checker

 GettonHolder
Stumper Group

A group of at least one Stumper that move on a set rail. The number of Stumpers are defined by Width, Height and Depth. The top of this enemy can be used as a platform whereas touching its sides will damage the player. Several group instances can be linked to a GettonWatcher instance to synchronize jumping.

 GettonWatcher
Stumper Group Synchronizer

Constructs all Stumper groups (GettonHolder) that are linked by Getton. It synchronizes the jumping attack of all Stumpers. In other words, if the player collides with any Stumper, all of them will jump at once.

 GoalAreaChecker
End Level Area Checker

 GoalPedestral
Power Star Pedestral

 GraphicsObjShadowMaskCube
GraphicsObjShadowMaskCube

 GraphicsObjShadowMaskSphere
GraphicsObjShadowMaskSphere

 GrassControl
GrassControl

 GroupClippingDummyTarget
Clipping Group Dummy Target

 GuideAppearPoint
GuideAppearPoint

 GuideGameWindowPoint
GuideGameWindowPoint

 Hacchin
Stingby

 HammerBros
Hammer Bro

 HammerBrosAllDeadWatcher
All Hammer Bros. Defeated Checker

 Heyho
Blue Shy Guy

 HeyhoRail
Red Shy Guy

 Kameck
Magikoopa

 KeyMoveMapParts
KeyMoveMapParts

 KeyMoveMapPartsUpDown
KeyMoveMapPartsUpDown

 KeyMoveStartAction
KeyMoveStartAction

 KillerLauncher
Bullet Bill Blaster

 KinokoOneUp
1-Up Mushroom

 KinokoSuper
Super Mushroom

 KinokoTreasure
Gold Mushroom

 KinopicoDanceNpc
Happy Toadette

 KinopioBrigadeChecker
Collect Power Star Checker

 KinopioMemberNpc
Toad Brigade Member

 KinopioMemberNpcWatcher
Gather Toad Brigade Members Group

 KinopioNpcWatcher
Player NPC Appearance Controller

 KoopaSignBoard
Bowser Cutout

 Kuribo
Goomba

 KuriboClimbRail
Cat Goomba

 KuriboTower
Goomba Tower

 KyoroHei
Walleye

 Ladder
Ladder

 LavaWorldSaucePan
Cookatiel's Sizzling Sprint -- Giant Pot

 Lift
Lift

 LiftMike
Propeller Platform

 LiftMikeBlockRail
LiftMikeBlockRail

 LiftMikeSlide
LiftMikeSlide

 LogForestWaterPillar
Stumpy Springs Sanctuary -- Geyser

 LongExpressStepTop
LongExpressStepTop

 MagmaFish
Charvaargh

 Maneck
Mummy-Me

 Maze
Mummy-Me Maze Controller

 MazeFloor
MazeFloor

 MazeItemGroup
MazeItemGroup

 MoamoaHolder
MoamoaHolder

 MokingLeader
Flaptor Group

 Mole
Mole

 MoleMaze
Grand Labyrinth Controller

 MultiLift
Multi-Vator

 NeedleBall
Spike Ball

 NeedleSeed
Spiked Mine

 NeedleTrap
Spike Trap

 Nukkun
Piranha Sprout

 NukkunHole
Piranha Sprout Soil

 OccludedEffectRequester
OccludedEffectRequester

 OneSideStep
Cloud Platform

 PackunFire
Fiery Piranha Plant

 PackunFlower
Piranha Plant

 PackunFlowerWithPot
Potted Piranha Plant

 PanelNotePaintGroup
Color Panel Group

 PatanPanel
Flip Panel

 PatanPanelStarter
Flip Panel Switch

 PickaxeItem
Super Pickax

 PipePackun
Piranha Creeper

 PlayerBindAnimObj
PlayerBindAnimObj

 PlayerCollisionFallOutReturnPoint
PlayerCollisionFallOutReturnPoint

 PlayerForceBubbleArea
PlayerForceBubbleArea

 PlayerRestartSetter
Respawn Checkpoint Controller

 Poster
Poster

A decorative poster that comes in a variety of different appearances. When touched using the pointer, the player will receive one Coin. It also increases the current stage's number of peeled posters.

 PrePassLineLight
Prepass Line Light

 PrePassPointLight
Prepass Point Light

 PrePassProjLight
Prepass Projected Light

 PrePassProjOrthoLight
Prepass Projected Orthogonal Light

 PrePassSpotLight
Prepass Cone Light

 Pukupuku
Cheep Cheep

 PullOutObj
Pluck Patch

 PullOutObjMultiP
Pluck Patch

 PullOutObjRotatable
Pluck Patch

 PullOutObjZoom
Invisible Gold Mushroom Pluck Patch

An invisible Pluck Patch that contains a Gold Mushroom. It can be plucked by the player which causes the item to appear. Unlike normal Pluck Patches, it is completely invisible, but it will glow up if the player gets near it. Despite some leftover code and properties, it can only spawn Gold Mushrooms.

 RideDragon
Rideable Draggadon

 RotateMapParts
RotateMapParts

 RouteDokan
Clear Pipe

 RouteDokanBazooka
Clear Pipe Cannon

 RouteDokanLauncher
One-Way Clear Pipe

 SePlayObj
Play Sound-Effect Object

 SePlayRail
Play Sound-Effect Rail Object

 Seaweed
Seaweed

 Seesaw
Seesaw

 SeesawMapParts
SeesawMapParts

 SignBoard
SignBoard

 SinkedItem
Hidden Ground Pound Item

Consists of a sensor that can spawn specific items when Ground Pounded. As Toad and Toadette cannot perform such an attack in this game, it is not possible to make the actual item appear.

 Sky
Sky

 SkyProjection
SkyProjection

 SlideMapParts
SlideMapParts

 StageEndEventSeasonHalfDemo
StageEndEventSeasonHalfDemo

 StageStartBindDemoBossBird
StageStartBindDemoBossBird

 StageStartBindDemoKinopioBrigade
Stage Cutscene -- Start Adventures of Captain Toad Level

 StageStartBindDemoZoomIn
Stage Cutscene -- Start Level Zoom-In

 StageStartEventCamera
StageStartEventCamera

 StageStartEventDemo
StageStartEventDemo

 StageStartEventSound
StageStartEventSound

 SubjectiveCameraLauncher
SubjectiveCameraLauncher

 SwitchAnd
AND-Switch Controller

 SwitchBlockMapParts
SwitchBlockWatcher

 SwitchBlockWatcher
SwitchBlockWatcher

 SwitchClippingDirector
SwitchClippingDirector

 SwitchPull
Pullable Switch

 SwitchRotateWatcher
Rotator Panel Watcher

 SwitchUnClippingDirector
SwitchUnClippingDirector

 TentenGenerator
TentenGenerator

 TentenGeneratorNormal
TentenGeneratorNormal

 Teren
Peepa

 Teresa
Boo

 TimerStageSwitch
Timer Switch Controller

 TouchRotateMapParts
TouchRotateParts

 TouchRotatePanel
Spinwheel Panel

 TouchRotateParts
TouchRotateParts

 TrampleSwitch
TrampleSwitch

 TrampleSwitchTogetherWatcher
Multi P Switch Panel Checker

 TransparentWall
Invisible Wall

 Tree
Tree

 Truck
Mine Cart

 Tuccondor
Conkdor

 TuccondorTrap
Conkdor (Fixed Direction)

 Ukibo
Floating Goomba

 VRFocusMenu
VRFocusMenu

 VRFocusPoint
VRFocusPoint

 VRFocusPointKeeper
VRFocusPointKeeper

 VRTruck
Decorative Mine Cart for VR Mode

 VisibleSwitchMapParts
VisibleSwitchMapParts

 VisibleSwitchMapPartsRhythm
VisibleSwitchMapPartsRhythm

 WarpCube
Warp Box

 WarpDoor
Warp Door

 WarpMole
Grand Labyrinth Mole

 WheelMapParts
WheelMapParts

 WheelMapPartsRotateWatcher
WheelMapPartsRotateWatcher

 WindBoxMapParts
Windbox Group

 WindBoxWatcher
Windbox Group

 WindRotateParts
WindRotateParts

 WoodBox
Crate

 Zombie
Mud Trooper Group

ProjectAreaObjFactory
 AudioEffectChangeArea
Change Audio Effect Area

This changes the audio effect when entered. For example, this can be used to enable echoing. The audio effect types are defined SoundData/AudioEffectDataBase.szs.

 AudioListenerParamArea
AudioListenerParamArea

 AudioSituationArea
AudioSituationArea

 BalanceTruckBreakArea
BalanceTruckBreakArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 BgmChangeArea
BgmChangeArea

 BgmRegionChangeArea
Change Background Music Situation Area

 BgmStartArea
Start Background Music Play

 BgmStopArea
Stop Background Music Area

 BobsledGoalArea
BobsledGoalArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 BubblePlayerDisableItemGetFallArea
BubblePlayerDisableItemGetFallArea

 BubblePlayerEnableFreeFallArea
BubblePlayerEnableFreeFallArea

 CameraArea
Camera Area

 CameraAreaActivatedAllPlayer
CameraAreaActivatedAllPlayer

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraDirectionSwitchOnArea
CameraDirectionSwitchOnArea

 CameraIconDisplayArea
CameraIconDisplayArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraInSwitchOnArea
CameraInSwitchOnArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraNoRotateArea
CameraNoRotateArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraPoserKinopioBrigadeObserveArea
CameraPoserKinopioBrigadeObserveArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraRailParallelArea
CameraRailParallelArea

 CameraRestrictedArea
CameraRestrictedArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 CameraStopLookAtArea
CameraStopLookAtArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 ClearKillArea
Kill Mud Trooper Area

 ClippingFarArea
ClippingFarArea

 CoinBlowConnectGroundArea
CoinBlowConnectGroundArea

 CoinFallBoundArea
CoinFallBoundArea

 DeathArea
DeathArea

 DepthOfFieldArea
DepthOfFieldArea

 DisappearDoorKeyArea
Destroy Door Key Area

 EdgeDrawArea
Draw Outline Area

 EnemyChaseArea
Enemy Chase Area

 EnemyWalkPlaneArea
EnemyWalkPlaneArea

 ForceFallArea
ForceFallArea

 FrameOutCtrlArea
FrameOutCtrlArea

 GraphicsArea
Graphics Area

 GuideAppearArea
Show Guide Point Area

An area that causes the linking GuideAppearPoint or GuideGameWindowPoint to appear when entered.

 GuideEnableArea
GuideEnableArea

 HeadgearWidenStickXSnapArea
HeadgearWidenStickXSnapArea

 KinokoDeathArea
KinokoDeathArea

 KinopioBrigadeWaveArea
KinopioBrigadeWaveArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 ManeckInvalidArea
Kill Mummy-Me Area

 MaterialCodeArea
MaterialCodeArea

 MirrorArea
MirrorArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 NeedleBallBreakArea
Destroy Spike Ball Area

 NeedleRollerBreakArea
Destroy Spike Bar Area

 NeonArea
NeonArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 PanelNotePaintRoomCheckArea
PanelNotePaintRoomCheckArea

 PlayerAllInCheckArea
PlayerAllInCheckArea

 PlayerAnimArea
PlayerAnimArea

 PlayerBattleArea
PlayerBattleArea

 PlayerBugFixAreaForceReleaseIfNotSpace
PlayerBugFixAreaForceReleaseIfNotSpace

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 PlayerCeilingCheckOffArea
PlayerCeilingCheckOffArea

 PlayerColliderBDashSupportOffArea
PlayerColliderBDashSupportOffArea

 PlayerCollisionFallOutObserveArea
PlayerCollisionFallOutObserveArea

 PlayerCollisionPartsGatherArea
PlayerCollisionPartsGatherArea

 PlayerCollisionYPlaneArea
PlayerCollisionYPlaneArea

 PlayerControlOffArea
PlayerControlOffArea

 PlayerFallActionControlArea
PlayerFallActionControlArea

 PlayerFurOffArea
PlayerFurOffArea

 PlayerInclinedControlArea
PlayerInclinedControlArea

 PlayerInvinciblePickaxeNoCollisionCheckArea
PlayerInvinciblePickaxeNoCollisionCheckArea

 PlayerNoAirFollowArea
PlayerNoAirFollowArea

 PlayerRestrictedPlane
PlayerRestrictedPlane

 PlayerWaterDoubleCheckArea
PlayerWaterDoubleCheckArea

 PlayerWetArea
Wet Toad Area

 PlayerWidenStickXSnapArea
PlayerWidenStickXSnapArea

 PullOutRadishBigEnableArea
PullOutRadishBigEnableArea

 RadishColliderInvalidArea
RadishColliderInvalidArea

 RaidonFallTriggeredArea
RaidonFallTriggeredArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 RaidonNoInputArea
RaidonNoInputArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 SafeBubbleArea
SafeBubbleArea

 SePlayArea
Play Sound-Effect Area

 SinkSandArea
SinkSandArea

 SkipperTrampolineInvalidateArea
SkipperTrampolineInvalidateArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 StickSnapOffArea
StickSnapOffArea

 SwitchEnemyOffOnArea
Enemies Activate Switch Area

 SwitchKeepOnArea
Activate Switch Constantly Area

 SwitchOnArea
Activate Switch Area

 VRFocusPointReactionArea
VRFocusPointReactionArea

 ViewCtrlArea
View Group Control Area

 WaterArea
WaterArea

 WaterAreaNoSwim
WaterAreaNoSwim

 WorldClipArea
WorldClipArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 WorldDetectArea
WorldDetectArea

This is an unused area type that was left over from Super Mario 3D World. It is completely useless as there are no effective checks to deal with this area type.

 ZoomInvalidArea
Prevent Camera Zoom Area

 BonusShuffleGroup
Object Placement Randomizer Instance

 BossBirdOpening
Wingo (for Level, 1st Encounter)

 BossBirdRailKeeper
Wingo Rail Holder

 BossBirdThunderbolt
Wingo Thunderbolt

 BossBirdThunderboltGenerator
Wingo Thunderbolt Generator

 BossFireDown
Defeated Draggadon

 BossFireMagmaKeyMoveMapParts
BossFireMagmaKeyMoveMapParts

 BossFireToppleParts
The King of Pyropuff Peak -- Collapsing Pillar

 BrosMovePoint
Hammer/Fire Bro Move Point

A key pose that determines a Hammer/Fire Bro's movement path. The next key pose can be specified by KeyMoveNext. If the next key pose is not specified, it will return to its original pose. The position can be connected to several "scaffolds", including Goomba Stacks.

 ChikaChikaBlock
Beep Block

 ClippingExpander
Tree Clipping Expander

 DemoActor
DemoActor

 DemoActorPlayer
DemoActorPlayer

 DemoBossBirdPosition
Wingo Cutscene Placement

 DemoCamera
DemoCamera

 DemoStartPosition
DemoStartPosition

 DotKinopioGoalDemoPos
Pixel Toad Found Position

 EnemyDeathWatchArea
EnemyDeathWatchArea

 FishSwimArea
Fish Group Perimeter Area

 GoalArea
End Level Area

 GoalItem
Power Star

 GreenStar
Green Star

 GroupClipping
Clipping Group

 GroupSupportFreezeSync
Synchronized Pointer Freeze Group

 GroupView
View Group

 HeyhoWatchPoint
Blue Shy Guy Watch Point

 IllustItem
Stamp

The collectable Miiverse Stamp from Super Mario 3D World that was surprisingly left over in this game. Collecting it does nothing, unfortunately. It can be collected by throwing/shooting turnips at it, a feature that did not exist in 3D World. Since it is not part of ProjectActorFactory, it can only be constructed by SinkedItem.

 KinopioMemberNpcItem
Gather Toad Brigade Member

 KinopioMemberNpcItemArea
KinopioMemberNpcItemArea

 KinopioMemberNpcTakeOutItemArea
Toad Brigade Member Appear Item Area

 KinopioNpcLeaveMaltiLift
KinopioNpcLeaveMaltiLift

 MazeRangeItemFloorSet
MazeRangeItemFloorSet

 MazeSpecialItemFloorSet
MazeSpecialItemFloorSet

 Moking
Flaptor Member

 MoleControlArea
MoleControlArea

 MoleMazeRangeItemFloorSet
MoleMazeRangeItemFloorSet

 MoleRoutePoint
Mole Move Point

 PanelNotePaint
Color Panel

 PlayerNpc
Player Npc

 PullOutKinopicoNpc
Pluckable Toadette for Wingo Fight

 Rail
Rail

 RailBossMagma
Cookatiel Rail

 RailJump
Pixel Toad Jump Rail

 RouteDokanParts
Transparent Clear-Pipe Parts

 SpawnerPoint
Boo Spawner Point

 StageSwitch
Switch Event

 SwitchBlock
SwitchBlock

 SwitchRotateSwitch
Rotator Panel

 TargetPos
Miscellaneous Target

 TestSwitchBlock
SwitchBlock

 TouchRotateWatchArea
TouchRotateWatchArea

 TouchTransParts
TouchTransParts

 TrampleSwitchTogether
Multi P Switch Panel

 TruckGetOffPoint
Mine Cart Exit Point

 VRKameck
Decorative Magikoopa for VR Mode

 VRTeresa
Decorative Boo for VR Mode

 WarpCubeLockedPiece
Key Coin

 WheelMapPartsEffectObjAtCollision
WheelMapPartsEffectObjAtCollision

 WheelPartWatchArea
WheelPartWatchArea

 WindBox
Windbox

 ZombiePoint
Mud Trooper Member

Special markers
 P1MPPosition
Player 1 Spawning Point

 P2Position
Player 2 Spawning Point

 Player
Spawning Point

 Zone
Zone

Sets the position and rotation that defines the placement of a stage's zone. A zone is a smaller level segment that consists of its own objects and files. Zones belong into ZoneList. The object's name specifies the zone that should be placed.